display.h 3.4 KB

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  1. /*
  2. * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. /**
  21. * @file
  22. * Display matrix
  23. */
  24. #ifndef AVUTIL_DISPLAY_H
  25. #define AVUTIL_DISPLAY_H
  26. #include <stdint.h>
  27. /**
  28. * @addtogroup lavu_video
  29. * @{
  30. *
  31. * @defgroup lavu_video_display Display transformation matrix functions
  32. * @{
  33. */
  34. /**
  35. * @addtogroup lavu_video_display
  36. * The display transformation matrix specifies an affine transformation that
  37. * should be applied to video frames for correct presentation. It is compatible
  38. * with the matrices stored in the ISO/IEC 14496-12 container format.
  39. *
  40. * The data is a 3x3 matrix represented as a 9-element array:
  41. *
  42. * @code{.unparsed}
  43. * | a b u |
  44. * (a, b, u, c, d, v, x, y, w) -> | c d v |
  45. * | x y w |
  46. * @endcode
  47. *
  48. * All numbers are stored in native endianness, as 16.16 fixed-point values,
  49. * except for u, v and w, which are stored as 2.30 fixed-point values.
  50. *
  51. * The transformation maps a point (p, q) in the source (pre-transformation)
  52. * frame to the point (p', q') in the destination (post-transformation) frame as
  53. * follows:
  54. *
  55. * @code{.unparsed}
  56. * | a b u |
  57. * (p, q, 1) . | c d v | = z * (p', q', 1)
  58. * | x y w |
  59. * @endcode
  60. *
  61. * The transformation can also be more explicitly written in components as
  62. * follows:
  63. *
  64. * @code{.unparsed}
  65. * p' = (a * p + c * q + x) / z;
  66. * q' = (b * p + d * q + y) / z;
  67. * z = u * p + v * q + w
  68. * @endcode
  69. */
  70. /**
  71. * Extract the rotation component of the transformation matrix.
  72. *
  73. * @param matrix the transformation matrix
  74. * @return the angle (in degrees) by which the transformation rotates the frame
  75. * counterclockwise. The angle will be in range [-180.0, 180.0],
  76. * or NaN if the matrix is singular.
  77. *
  78. * @note floating point numbers are inherently inexact, so callers are
  79. * recommended to round the return value to nearest integer before use.
  80. */
  81. double av_display_rotation_get(const int32_t matrix[9]);
  82. /**
  83. * Initialize a transformation matrix describing a pure clockwise
  84. * rotation by the specified angle (in degrees).
  85. *
  86. * @param matrix an allocated transformation matrix (will be fully overwritten
  87. * by this function)
  88. * @param angle rotation angle in degrees.
  89. */
  90. void av_display_rotation_set(int32_t matrix[9], double angle);
  91. /**
  92. * Flip the input matrix horizontally and/or vertically.
  93. *
  94. * @param matrix an allocated transformation matrix
  95. * @param hflip whether the matrix should be flipped horizontally
  96. * @param vflip whether the matrix should be flipped vertically
  97. */
  98. void av_display_matrix_flip(int32_t matrix[9], int hflip, int vflip);
  99. /**
  100. * @}
  101. * @}
  102. */
  103. #endif /* AVUTIL_DISPLAY_H */