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- #ifndef __gl_h_
- #define __gl_h_
- /* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
- #include <GLES/glplatform.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
- typedef void GLvoid;
- typedef char GLchar;
- typedef unsigned int GLenum;
- typedef unsigned char GLboolean;
- typedef unsigned int GLbitfield;
- typedef khronos_int8_t GLbyte;
- typedef short GLshort;
- typedef int GLint;
- typedef int GLsizei;
- typedef khronos_uint8_t GLubyte;
- typedef unsigned short GLushort;
- typedef unsigned int GLuint;
- typedef khronos_float_t GLfloat;
- typedef khronos_float_t GLclampf;
- typedef khronos_int32_t GLfixed;
- typedef khronos_int32_t GLclampx;
- typedef khronos_intptr_t GLintptr;
- typedef khronos_ssize_t GLsizeiptr;
- /*************************************************************/
- /* OpenGL ES core versions */
- #define GL_VERSION_ES_CM_1_0 1
- #define GL_VERSION_ES_CL_1_0 1
- #define GL_VERSION_ES_CM_1_1 1
- #define GL_VERSION_ES_CL_1_1 1
- /* ClearBufferMask */
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_COLOR_BUFFER_BIT 0x00004000
- /* Boolean */
- #define GL_FALSE 0
- #define GL_TRUE 1
- /* BeginMode */
- #define GL_POINTS 0x0000
- #define GL_LINES 0x0001
- #define GL_LINE_LOOP 0x0002
- #define GL_LINE_STRIP 0x0003
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_FAN 0x0006
- /* AlphaFunction */
- #define GL_NEVER 0x0200
- #define GL_LESS 0x0201
- #define GL_EQUAL 0x0202
- #define GL_LEQUAL 0x0203
- #define GL_GREATER 0x0204
- #define GL_NOTEQUAL 0x0205
- #define GL_GEQUAL 0x0206
- #define GL_ALWAYS 0x0207
- /* BlendingFactorDest */
- #define GL_ZERO 0
- #define GL_ONE 1
- #define GL_SRC_COLOR 0x0300
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_DST_ALPHA 0x0304
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- /* BlendingFactorSrc */
- /* GL_ZERO */
- /* GL_ONE */
- #define GL_DST_COLOR 0x0306
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_SRC_ALPHA_SATURATE 0x0308
- /* GL_SRC_ALPHA */
- /* GL_ONE_MINUS_SRC_ALPHA */
- /* GL_DST_ALPHA */
- /* GL_ONE_MINUS_DST_ALPHA */
- /* ClipPlaneName */
- #define GL_CLIP_PLANE0 0x3000
- #define GL_CLIP_PLANE1 0x3001
- #define GL_CLIP_PLANE2 0x3002
- #define GL_CLIP_PLANE3 0x3003
- #define GL_CLIP_PLANE4 0x3004
- #define GL_CLIP_PLANE5 0x3005
- /* ColorMaterialFace */
- /* GL_FRONT_AND_BACK */
- /* ColorMaterialParameter */
- /* GL_AMBIENT_AND_DIFFUSE */
- /* ColorPointerType */
- /* GL_UNSIGNED_BYTE */
- /* GL_FLOAT */
- /* GL_FIXED */
- /* CullFaceMode */
- #define GL_FRONT 0x0404
- #define GL_BACK 0x0405
- #define GL_FRONT_AND_BACK 0x0408
- /* DepthFunction */
- /* GL_NEVER */
- /* GL_LESS */
- /* GL_EQUAL */
- /* GL_LEQUAL */
- /* GL_GREATER */
- /* GL_NOTEQUAL */
- /* GL_GEQUAL */
- /* GL_ALWAYS */
- /* EnableCap */
- #define GL_FOG 0x0B60
- #define GL_LIGHTING 0x0B50
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_CULL_FACE 0x0B44
- #define GL_ALPHA_TEST 0x0BC0
- #define GL_BLEND 0x0BE2
- #define GL_COLOR_LOGIC_OP 0x0BF2
- #define GL_DITHER 0x0BD0
- #define GL_STENCIL_TEST 0x0B90
- #define GL_DEPTH_TEST 0x0B71
- /* GL_LIGHT0 */
- /* GL_LIGHT1 */
- /* GL_LIGHT2 */
- /* GL_LIGHT3 */
- /* GL_LIGHT4 */
- /* GL_LIGHT5 */
- /* GL_LIGHT6 */
- /* GL_LIGHT7 */
- #define GL_POINT_SMOOTH 0x0B10
- #define GL_LINE_SMOOTH 0x0B20
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_COLOR_MATERIAL 0x0B57
- #define GL_NORMALIZE 0x0BA1
- #define GL_RESCALE_NORMAL 0x803A
- #define GL_POLYGON_OFFSET_FILL 0x8037
- #define GL_VERTEX_ARRAY 0x8074
- #define GL_NORMAL_ARRAY 0x8075
- #define GL_COLOR_ARRAY 0x8076
- #define GL_TEXTURE_COORD_ARRAY 0x8078
- #define GL_MULTISAMPLE 0x809D
- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
- #define GL_SAMPLE_COVERAGE 0x80A0
- /* ErrorCode */
- #define GL_NO_ERROR 0
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVALID_OPERATION 0x0502
- #define GL_STACK_OVERFLOW 0x0503
- #define GL_STACK_UNDERFLOW 0x0504
- #define GL_OUT_OF_MEMORY 0x0505
- /* FogMode */
- /* GL_LINEAR */
- #define GL_EXP 0x0800
- #define GL_EXP2 0x0801
- /* FogParameter */
- #define GL_FOG_DENSITY 0x0B62
- #define GL_FOG_START 0x0B63
- #define GL_FOG_END 0x0B64
- #define GL_FOG_MODE 0x0B65
- #define GL_FOG_COLOR 0x0B66
- /* FrontFaceDirection */
- #define GL_CW 0x0900
- #define GL_CCW 0x0901
- /* GetPName */
- #define GL_CURRENT_COLOR 0x0B00
- #define GL_CURRENT_NORMAL 0x0B02
- #define GL_CURRENT_TEXTURE_COORDS 0x0B03
- #define GL_POINT_SIZE 0x0B11
- #define GL_POINT_SIZE_MIN 0x8126
- #define GL_POINT_SIZE_MAX 0x8127
- #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
- #define GL_POINT_DISTANCE_ATTENUATION 0x8129
- #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
- #define GL_LINE_WIDTH 0x0B21
- #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
- #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
- #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
- #define GL_CULL_FACE_MODE 0x0B45
- #define GL_FRONT_FACE 0x0B46
- #define GL_SHADE_MODEL 0x0B54
- #define GL_DEPTH_RANGE 0x0B70
- #define GL_DEPTH_WRITEMASK 0x0B72
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
- #define GL_DEPTH_FUNC 0x0B74
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
- #define GL_STENCIL_FUNC 0x0B92
- #define GL_STENCIL_VALUE_MASK 0x0B93
- #define GL_STENCIL_FAIL 0x0B94
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
- #define GL_STENCIL_REF 0x0B97
- #define GL_STENCIL_WRITEMASK 0x0B98
- #define GL_MATRIX_MODE 0x0BA0
- #define GL_VIEWPORT 0x0BA2
- #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
- #define GL_PROJECTION_STACK_DEPTH 0x0BA4
- #define GL_TEXTURE_STACK_DEPTH 0x0BA5
- #define GL_MODELVIEW_MATRIX 0x0BA6
- #define GL_PROJECTION_MATRIX 0x0BA7
- #define GL_TEXTURE_MATRIX 0x0BA8
- #define GL_ALPHA_TEST_FUNC 0x0BC1
- #define GL_ALPHA_TEST_REF 0x0BC2
- #define GL_BLEND_DST 0x0BE0
- #define GL_BLEND_SRC 0x0BE1
- #define GL_LOGIC_OP_MODE 0x0BF0
- #define GL_SCISSOR_BOX 0x0C10
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_COLOR_CLEAR_VALUE 0x0C22
- #define GL_COLOR_WRITEMASK 0x0C23
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_MAX_LIGHTS 0x0D31
- #define GL_MAX_CLIP_PLANES 0x0D32
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
- #define GL_MAX_TEXTURE_UNITS 0x84E2
- #define GL_SUBPIXEL_BITS 0x0D50
- #define GL_RED_BITS 0x0D52
- #define GL_GREEN_BITS 0x0D53
- #define GL_BLUE_BITS 0x0D54
- #define GL_ALPHA_BITS 0x0D55
- #define GL_DEPTH_BITS 0x0D56
- #define GL_STENCIL_BITS 0x0D57
- #define GL_POLYGON_OFFSET_UNITS 0x2A00
- #define GL_POLYGON_OFFSET_FILL 0x8037
- #define GL_POLYGON_OFFSET_FACTOR 0x8038
- #define GL_TEXTURE_BINDING_2D 0x8069
- #define GL_VERTEX_ARRAY_SIZE 0x807A
- #define GL_VERTEX_ARRAY_TYPE 0x807B
- #define GL_VERTEX_ARRAY_STRIDE 0x807C
- #define GL_NORMAL_ARRAY_TYPE 0x807E
- #define GL_NORMAL_ARRAY_STRIDE 0x807F
- #define GL_COLOR_ARRAY_SIZE 0x8081
- #define GL_COLOR_ARRAY_TYPE 0x8082
- #define GL_COLOR_ARRAY_STRIDE 0x8083
- #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
- #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
- #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
- #define GL_VERTEX_ARRAY_POINTER 0x808E
- #define GL_NORMAL_ARRAY_POINTER 0x808F
- #define GL_COLOR_ARRAY_POINTER 0x8090
- #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
- #define GL_SAMPLE_BUFFERS 0x80A8
- #define GL_SAMPLES 0x80A9
- #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
- #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
- /* GetTextureParameter */
- /* GL_TEXTURE_MAG_FILTER */
- /* GL_TEXTURE_MIN_FILTER */
- /* GL_TEXTURE_WRAP_S */
- /* GL_TEXTURE_WRAP_T */
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
- /* HintMode */
- #define GL_DONT_CARE 0x1100
- #define GL_FASTEST 0x1101
- #define GL_NICEST 0x1102
- /* HintTarget */
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
- #define GL_POINT_SMOOTH_HINT 0x0C51
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_FOG_HINT 0x0C54
- #define GL_GENERATE_MIPMAP_HINT 0x8192
- /* LightModelParameter */
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
- /* LightParameter */
- #define GL_AMBIENT 0x1200
- #define GL_DIFFUSE 0x1201
- #define GL_SPECULAR 0x1202
- #define GL_POSITION 0x1203
- #define GL_SPOT_DIRECTION 0x1204
- #define GL_SPOT_EXPONENT 0x1205
- #define GL_SPOT_CUTOFF 0x1206
- #define GL_CONSTANT_ATTENUATION 0x1207
- #define GL_LINEAR_ATTENUATION 0x1208
- #define GL_QUADRATIC_ATTENUATION 0x1209
- /* DataType */
- #define GL_BYTE 0x1400
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_SHORT 0x1402
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_FLOAT 0x1406
- #define GL_FIXED 0x140C
- /* LogicOp */
- #define GL_CLEAR 0x1500
- #define GL_AND 0x1501
- #define GL_AND_REVERSE 0x1502
- #define GL_COPY 0x1503
- #define GL_AND_INVERTED 0x1504
- #define GL_NOOP 0x1505
- #define GL_XOR 0x1506
- #define GL_OR 0x1507
- #define GL_NOR 0x1508
- #define GL_EQUIV 0x1509
- #define GL_INVERT 0x150A
- #define GL_OR_REVERSE 0x150B
- #define GL_COPY_INVERTED 0x150C
- #define GL_OR_INVERTED 0x150D
- #define GL_NAND 0x150E
- #define GL_SET 0x150F
- /* MaterialFace */
- /* GL_FRONT_AND_BACK */
- /* MaterialParameter */
- #define GL_EMISSION 0x1600
- #define GL_SHININESS 0x1601
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
- /* GL_AMBIENT */
- /* GL_DIFFUSE */
- /* GL_SPECULAR */
- /* MatrixMode */
- #define GL_MODELVIEW 0x1700
- #define GL_PROJECTION 0x1701
- #define GL_TEXTURE 0x1702
- /* NormalPointerType */
- /* GL_BYTE */
- /* GL_SHORT */
- /* GL_FLOAT */
- /* GL_FIXED */
- /* PixelFormat */
- #define GL_ALPHA 0x1906
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE_ALPHA 0x190A
- /* PixelStoreParameter */
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_PACK_ALIGNMENT 0x0D05
- /* PixelType */
- /* GL_UNSIGNED_BYTE */
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- /* ShadingModel */
- #define GL_FLAT 0x1D00
- #define GL_SMOOTH 0x1D01
- /* StencilFunction */
- /* GL_NEVER */
- /* GL_LESS */
- /* GL_EQUAL */
- /* GL_LEQUAL */
- /* GL_GREATER */
- /* GL_NOTEQUAL */
- /* GL_GEQUAL */
- /* GL_ALWAYS */
- /* StencilOp */
- /* GL_ZERO */
- #define GL_KEEP 0x1E00
- #define GL_REPLACE 0x1E01
- #define GL_INCR 0x1E02
- #define GL_DECR 0x1E03
- /* GL_INVERT */
- /* StringName */
- #define GL_VENDOR 0x1F00
- #define GL_RENDERER 0x1F01
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
- /* TexCoordPointerType */
- /* GL_SHORT */
- /* GL_FLOAT */
- /* GL_FIXED */
- /* GL_BYTE */
- /* TextureEnvMode */
- #define GL_MODULATE 0x2100
- #define GL_DECAL 0x2101
- /* GL_BLEND */
- #define GL_ADD 0x0104
- /* GL_REPLACE */
- /* TextureEnvParameter */
- #define GL_TEXTURE_ENV_MODE 0x2200
- #define GL_TEXTURE_ENV_COLOR 0x2201
- /* TextureEnvTarget */
- #define GL_TEXTURE_ENV 0x2300
- /* TextureMagFilter */
- #define GL_NEAREST 0x2600
- #define GL_LINEAR 0x2601
- /* TextureMinFilter */
- /* GL_NEAREST */
- /* GL_LINEAR */
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- /* TextureParameterName */
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- #define GL_GENERATE_MIPMAP 0x8191
- /* TextureTarget */
- /* GL_TEXTURE_2D */
- /* TextureUnit */
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_ACTIVE_TEXTURE 0x84E0
- #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
- /* TextureWrapMode */
- #define GL_REPEAT 0x2901
- #define GL_CLAMP_TO_EDGE 0x812F
- /* VertexPointerType */
- /* GL_SHORT */
- /* GL_FLOAT */
- /* GL_FIXED */
- /* GL_BYTE */
- /* LightName */
- #define GL_LIGHT0 0x4000
- #define GL_LIGHT1 0x4001
- #define GL_LIGHT2 0x4002
- #define GL_LIGHT3 0x4003
- #define GL_LIGHT4 0x4004
- #define GL_LIGHT5 0x4005
- #define GL_LIGHT6 0x4006
- #define GL_LIGHT7 0x4007
- /* Buffer Objects */
- #define GL_ARRAY_BUFFER 0x8892
- #define GL_ELEMENT_ARRAY_BUFFER 0x8893
- #define GL_ARRAY_BUFFER_BINDING 0x8894
- #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
- #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
- #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
- #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
- #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
- #define GL_STATIC_DRAW 0x88E4
- #define GL_DYNAMIC_DRAW 0x88E8
- #define GL_BUFFER_SIZE 0x8764
- #define GL_BUFFER_USAGE 0x8765
- /* Texture combine + dot3 */
- #define GL_SUBTRACT 0x84E7
- #define GL_COMBINE 0x8570
- #define GL_COMBINE_RGB 0x8571
- #define GL_COMBINE_ALPHA 0x8572
- #define GL_RGB_SCALE 0x8573
- #define GL_ADD_SIGNED 0x8574
- #define GL_INTERPOLATE 0x8575
- #define GL_CONSTANT 0x8576
- #define GL_PRIMARY_COLOR 0x8577
- #define GL_PREVIOUS 0x8578
- #define GL_OPERAND0_RGB 0x8590
- #define GL_OPERAND1_RGB 0x8591
- #define GL_OPERAND2_RGB 0x8592
- #define GL_OPERAND0_ALPHA 0x8598
- #define GL_OPERAND1_ALPHA 0x8599
- #define GL_OPERAND2_ALPHA 0x859A
- #define GL_ALPHA_SCALE 0x0D1C
- #define GL_SRC0_RGB 0x8580
- #define GL_SRC1_RGB 0x8581
- #define GL_SRC2_RGB 0x8582
- #define GL_SRC0_ALPHA 0x8588
- #define GL_SRC1_ALPHA 0x8589
- #define GL_SRC2_ALPHA 0x858A
- #define GL_DOT3_RGB 0x86AE
- #define GL_DOT3_RGBA 0x86AF
- /*------------------------------------------------------------------------*
- * required OES extension tokens
- *------------------------------------------------------------------------*/
- /* OES_read_format */
- #ifndef GL_OES_read_format
- #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
- #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
- #endif
- /* GL_OES_compressed_paletted_texture */
- #ifndef GL_OES_compressed_paletted_texture
- #define GL_PALETTE4_RGB8_OES 0x8B90
- #define GL_PALETTE4_RGBA8_OES 0x8B91
- #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
- #define GL_PALETTE4_RGBA4_OES 0x8B93
- #define GL_PALETTE4_RGB5_A1_OES 0x8B94
- #define GL_PALETTE8_RGB8_OES 0x8B95
- #define GL_PALETTE8_RGBA8_OES 0x8B96
- #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
- #define GL_PALETTE8_RGBA4_OES 0x8B98
- #define GL_PALETTE8_RGB5_A1_OES 0x8B99
- #endif
- /* OES_point_size_array */
- #ifndef GL_OES_point_size_array
- #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
- #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
- #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
- #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
- #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
- #endif
- /* GL_OES_point_sprite */
- #ifndef GL_OES_point_sprite
- #define GL_POINT_SPRITE_OES 0x8861
- #define GL_COORD_REPLACE_OES 0x8862
- #endif
- /*************************************************************/
- /* Available only in Common profile */
- GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
- GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
- GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
- GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
- GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
- GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
- GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
- GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
- GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
- GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
- GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
- GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
- GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
- GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
- GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
- GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
- GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
- GL_API void GL_APIENTRY glLineWidth (GLfloat width);
- GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
- GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
- GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
- GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
- GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
- GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
- GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
- GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
- GL_API void GL_APIENTRY glPointSize (GLfloat size);
- GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
- GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
- GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
- GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
- GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
- GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
- GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
- /* Available in both Common and Common-Lite profiles */
- GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
- GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
- GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
- GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
- GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
- GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
- GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
- GL_API void GL_APIENTRY glClear (GLbitfield mask);
- GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
- GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
- GL_API void GL_APIENTRY glClearStencil (GLint s);
- GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
- GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
- GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
- GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
- GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
- GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
- GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GL_API void GL_APIENTRY glCullFace (GLenum mode);
- GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
- GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
- GL_API void GL_APIENTRY glDepthFunc (GLenum func);
- GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
- GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
- GL_API void GL_APIENTRY glDisable (GLenum cap);
- GL_API void GL_APIENTRY glDisableClientState (GLenum array);
- GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
- GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
- GL_API void GL_APIENTRY glEnable (GLenum cap);
- GL_API void GL_APIENTRY glEnableClientState (GLenum array);
- GL_API void GL_APIENTRY glFinish (void);
- GL_API void GL_APIENTRY glFlush (void);
- GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
- GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
- GL_API void GL_APIENTRY glFrontFace (GLenum mode);
- GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
- GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
- GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
- GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
- GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
- GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
- GL_API GLenum GL_APIENTRY glGetError (void);
- GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
- GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
- GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
- GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
- GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);
- GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
- GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
- GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
- GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
- GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
- GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
- GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
- GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
- GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
- GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
- GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
- GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
- GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
- GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
- GL_API void GL_APIENTRY glLoadIdentity (void);
- GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
- GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
- GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
- GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
- GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
- GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
- GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
- GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
- GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
- GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
- GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
- GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
- GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
- GL_API void GL_APIENTRY glPointSizex (GLfixed size);
- GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
- GL_API void GL_APIENTRY glPopMatrix (void);
- GL_API void GL_APIENTRY glPushMatrix (void);
- GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
- GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
- GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
- GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
- GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
- GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- GL_API void GL_APIENTRY glShadeModel (GLenum mode);
- GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
- GL_API void GL_APIENTRY glStencilMask (GLuint mask);
- GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
- GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
- GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
- GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
- GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
- GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
- GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
- GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
- GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
- GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
- /*------------------------------------------------------------------------*
- * Required OES extension functions
- *------------------------------------------------------------------------*/
- /* GL_OES_read_format */
- #ifndef GL_OES_read_format
- #define GL_OES_read_format 1
- #endif
- /* GL_OES_compressed_paletted_texture */
- #ifndef GL_OES_compressed_paletted_texture
- #define GL_OES_compressed_paletted_texture 1
- #endif
- /* GL_OES_point_size_array */
- #ifndef GL_OES_point_size_array
- #define GL_OES_point_size_array 1
- GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
- #endif
- /* GL_OES_point_sprite */
- #ifndef GL_OES_point_sprite
- #define GL_OES_point_sprite 1
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* __gl_h_ */
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