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- /*
- * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #ifndef MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_PLAYER_H_
- #define MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_PLAYER_H_
- #include <SLES/OpenSLES.h>
- #include <SLES/OpenSLES_Android.h>
- #include <SLES/OpenSLES_AndroidConfiguration.h>
- #include "modules/audio_device/android/audio_common.h"
- #include "modules/audio_device/android/audio_manager.h"
- #include "modules/audio_device/android/opensles_common.h"
- #include "modules/audio_device/audio_device_generic.h"
- #include "modules/audio_device/include/audio_device_defines.h"
- #include "modules/utility/include/helpers_android.h"
- #include "rtc_base/thread_checker.h"
- namespace webrtc {
- class FineAudioBuffer;
- // Implements 16-bit mono PCM audio output support for Android using the
- // C based OpenSL ES API. No calls from C/C++ to Java using JNI is done.
- //
- // An instance must be created and destroyed on one and the same thread.
- // All public methods must also be called on the same thread. A thread checker
- // will RTC_DCHECK if any method is called on an invalid thread. Decoded audio
- // buffers are requested on a dedicated internal thread managed by the OpenSL
- // ES layer.
- //
- // The existing design forces the user to call InitPlayout() after Stoplayout()
- // to be able to call StartPlayout() again. This is inline with how the Java-
- // based implementation works.
- //
- // OpenSL ES is a native C API which have no Dalvik-related overhead such as
- // garbage collection pauses and it supports reduced audio output latency.
- // If the device doesn't claim this feature but supports API level 9 (Android
- // platform version 2.3) or later, then we can still use the OpenSL ES APIs but
- // the output latency may be higher.
- class OpenSLESPlayer {
- public:
- // Beginning with API level 17 (Android 4.2), a buffer count of 2 or more is
- // required for lower latency. Beginning with API level 18 (Android 4.3), a
- // buffer count of 1 is sufficient for lower latency. In addition, the buffer
- // size and sample rate must be compatible with the device's native output
- // configuration provided via the audio manager at construction.
- // TODO(henrika): perhaps set this value dynamically based on OS version.
- static const int kNumOfOpenSLESBuffers = 2;
- explicit OpenSLESPlayer(AudioManager* audio_manager);
- ~OpenSLESPlayer();
- int Init();
- int Terminate();
- int InitPlayout();
- bool PlayoutIsInitialized() const { return initialized_; }
- int StartPlayout();
- int StopPlayout();
- bool Playing() const { return playing_; }
- int SpeakerVolumeIsAvailable(bool& available);
- int SetSpeakerVolume(uint32_t volume);
- int SpeakerVolume(uint32_t& volume) const;
- int MaxSpeakerVolume(uint32_t& maxVolume) const;
- int MinSpeakerVolume(uint32_t& minVolume) const;
- void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer);
- private:
- // These callback methods are called when data is required for playout.
- // They are both called from an internal "OpenSL ES thread" which is not
- // attached to the Dalvik VM.
- static void SimpleBufferQueueCallback(SLAndroidSimpleBufferQueueItf caller,
- void* context);
- void FillBufferQueue();
- // Reads audio data in PCM format using the AudioDeviceBuffer.
- // Can be called both on the main thread (during Start()) and from the
- // internal audio thread while output streaming is active.
- // If the |silence| flag is set, the audio is filled with zeros instead of
- // asking the WebRTC layer for real audio data. This procedure is also known
- // as audio priming.
- void EnqueuePlayoutData(bool silence);
- // Allocate memory for audio buffers which will be used to render audio
- // via the SLAndroidSimpleBufferQueueItf interface.
- void AllocateDataBuffers();
- // Obtaines the SL Engine Interface from the existing global Engine object.
- // The interface exposes creation methods of all the OpenSL ES object types.
- // This method defines the |engine_| member variable.
- bool ObtainEngineInterface();
- // Creates/destroys the output mix object.
- bool CreateMix();
- void DestroyMix();
- // Creates/destroys the audio player and the simple-buffer object.
- // Also creates the volume object.
- bool CreateAudioPlayer();
- void DestroyAudioPlayer();
- SLuint32 GetPlayState() const;
- // Ensures that methods are called from the same thread as this object is
- // created on.
- rtc::ThreadChecker thread_checker_;
- // Stores thread ID in first call to SimpleBufferQueueCallback() from internal
- // non-application thread which is not attached to the Dalvik JVM.
- // Detached during construction of this object.
- rtc::ThreadChecker thread_checker_opensles_;
- // Raw pointer to the audio manager injected at construction. Used to cache
- // audio parameters and to access the global SL engine object needed by the
- // ObtainEngineInterface() method. The audio manager outlives any instance of
- // this class.
- AudioManager* audio_manager_;
- // Contains audio parameters provided to this class at construction by the
- // AudioManager.
- const AudioParameters audio_parameters_;
- // Raw pointer handle provided to us in AttachAudioBuffer(). Owned by the
- // AudioDeviceModuleImpl class and called by AudioDeviceModule::Create().
- AudioDeviceBuffer* audio_device_buffer_;
- bool initialized_;
- bool playing_;
- // PCM-type format definition.
- // TODO(henrika): add support for SLAndroidDataFormat_PCM_EX (android-21) if
- // 32-bit float representation is needed.
- SLDataFormat_PCM pcm_format_;
- // Queue of audio buffers to be used by the player object for rendering
- // audio.
- std::unique_ptr<SLint16[]> audio_buffers_[kNumOfOpenSLESBuffers];
- // FineAudioBuffer takes an AudioDeviceBuffer which delivers audio data
- // in chunks of 10ms. It then allows for this data to be pulled in
- // a finer or coarser granularity. I.e. interacting with this class instead
- // of directly with the AudioDeviceBuffer one can ask for any number of
- // audio data samples.
- // Example: native buffer size can be 192 audio frames at 48kHz sample rate.
- // WebRTC will provide 480 audio frames per 10ms but OpenSL ES asks for 192
- // in each callback (one every 4th ms). This class can then ask for 192 and
- // the FineAudioBuffer will ask WebRTC for new data approximately only every
- // second callback and also cache non-utilized audio.
- std::unique_ptr<FineAudioBuffer> fine_audio_buffer_;
- // Keeps track of active audio buffer 'n' in the audio_buffers_[n] queue.
- // Example (kNumOfOpenSLESBuffers = 2): counts 0, 1, 0, 1, ...
- int buffer_index_;
- // This interface exposes creation methods for all the OpenSL ES object types.
- // It is the OpenSL ES API entry point.
- SLEngineItf engine_;
- // Output mix object to be used by the player object.
- webrtc::ScopedSLObjectItf output_mix_;
- // The audio player media object plays out audio to the speakers. It also
- // supports volume control.
- webrtc::ScopedSLObjectItf player_object_;
- // This interface is supported on the audio player and it controls the state
- // of the audio player.
- SLPlayItf player_;
- // The Android Simple Buffer Queue interface is supported on the audio player
- // and it provides methods to send audio data from the source to the audio
- // player for rendering.
- SLAndroidSimpleBufferQueueItf simple_buffer_queue_;
- // This interface exposes controls for manipulating the object’s audio volume
- // properties. This interface is supported on the Audio Player object.
- SLVolumeItf volume_;
- // Last time the OpenSL ES layer asked for audio data to play out.
- uint32_t last_play_time_;
- };
- } // namespace webrtc
- #endif // MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_PLAYER_H_
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