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- /*
- * Copyright 2004 The WebRTC Project Authors. All rights reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #ifndef RTC_BASE_FIREWALL_SOCKET_SERVER_H_
- #define RTC_BASE_FIREWALL_SOCKET_SERVER_H_
- #include <vector>
- #include "rtc_base/async_socket.h"
- #include "rtc_base/ip_address.h"
- #include "rtc_base/socket.h"
- #include "rtc_base/socket_address.h"
- #include "rtc_base/socket_server.h"
- #include "rtc_base/synchronization/mutex.h"
- namespace rtc {
- class FirewallManager;
- // This SocketServer shim simulates a rule-based firewall server.
- enum FirewallProtocol { FP_UDP, FP_TCP, FP_ANY };
- enum FirewallDirection { FD_IN, FD_OUT, FD_ANY };
- class FirewallSocketServer : public SocketServer {
- public:
- FirewallSocketServer(SocketServer* server,
- FirewallManager* manager = nullptr,
- bool should_delete_server = false);
- ~FirewallSocketServer() override;
- SocketServer* socketserver() const { return server_; }
- void set_socketserver(SocketServer* server) {
- if (server_ && should_delete_server_) {
- delete server_;
- server_ = nullptr;
- should_delete_server_ = false;
- }
- server_ = server;
- }
- // Settings to control whether CreateSocket or Socket::Listen succeed.
- void set_udp_sockets_enabled(bool enabled) { udp_sockets_enabled_ = enabled; }
- void set_tcp_sockets_enabled(bool enabled) { tcp_sockets_enabled_ = enabled; }
- bool tcp_listen_enabled() const { return tcp_listen_enabled_; }
- void set_tcp_listen_enabled(bool enabled) { tcp_listen_enabled_ = enabled; }
- // Rules govern the behavior of Connect/Accept/Send/Recv attempts.
- void AddRule(bool allow,
- FirewallProtocol p = FP_ANY,
- FirewallDirection d = FD_ANY,
- const SocketAddress& addr = SocketAddress());
- void AddRule(bool allow,
- FirewallProtocol p,
- const SocketAddress& src,
- const SocketAddress& dst);
- void ClearRules();
- bool Check(FirewallProtocol p,
- const SocketAddress& src,
- const SocketAddress& dst);
- // Set the IP addresses for which Bind will fail. By default this list is
- // empty. This can be used to simulate a real OS that refuses to bind to
- // addresses under various circumstances.
- //
- // No matter how many addresses are added (including INADDR_ANY), the server
- // will still allow creating outgoing TCP connections, since they don't
- // require explicitly binding a socket.
- void SetUnbindableIps(const std::vector<rtc::IPAddress>& unbindable_ips);
- bool IsBindableIp(const rtc::IPAddress& ip);
- Socket* CreateSocket(int family, int type) override;
- AsyncSocket* CreateAsyncSocket(int family, int type) override;
- void SetMessageQueue(Thread* queue) override;
- bool Wait(int cms, bool process_io) override;
- void WakeUp() override;
- Socket* WrapSocket(Socket* sock, int type);
- AsyncSocket* WrapSocket(AsyncSocket* sock, int type);
- private:
- SocketServer* server_;
- FirewallManager* manager_;
- webrtc::Mutex mutex_;
- struct Rule {
- bool allow;
- FirewallProtocol p;
- FirewallDirection d;
- SocketAddress src;
- SocketAddress dst;
- };
- std::vector<Rule> rules_;
- std::vector<rtc::IPAddress> unbindable_ips_;
- bool should_delete_server_;
- bool udp_sockets_enabled_;
- bool tcp_sockets_enabled_;
- bool tcp_listen_enabled_;
- };
- // FirewallManager allows you to manage firewalls in multiple threads together
- class FirewallManager {
- public:
- FirewallManager();
- ~FirewallManager();
- void AddServer(FirewallSocketServer* server);
- void RemoveServer(FirewallSocketServer* server);
- void AddRule(bool allow,
- FirewallProtocol p = FP_ANY,
- FirewallDirection d = FD_ANY,
- const SocketAddress& addr = SocketAddress());
- void ClearRules();
- private:
- webrtc::Mutex mutex_;
- std::vector<FirewallSocketServer*> servers_;
- };
- } // namespace rtc
- #endif // RTC_BASE_FIREWALL_SOCKET_SERVER_H_
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