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- // Copyright (c) 2012 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- // WARNING: You should *NOT* be using this class directly. PlatformThread is
- // the low-level platform-specific abstraction to the OS's threading interface.
- // You should instead be using a message-loop driven Thread, see thread.h.
- #ifndef BASE_THREADING_PLATFORM_THREAD_H_
- #define BASE_THREADING_PLATFORM_THREAD_H_
- #include <stddef.h>
- #include "base/base_export.h"
- #include "base/macros.h"
- #include "base/time/time.h"
- #include "build/build_config.h"
- #if defined(OS_WIN)
- #include "base/win/windows_types.h"
- #elif defined(OS_FUCHSIA)
- #include <zircon/types.h>
- #elif defined(OS_APPLE)
- #include <mach/mach_types.h>
- #elif defined(OS_POSIX)
- #include <pthread.h>
- #include <unistd.h>
- #endif
- namespace base {
- // Used for logging. Always an integer value.
- #if defined(OS_WIN)
- typedef DWORD PlatformThreadId;
- #elif defined(OS_FUCHSIA)
- typedef zx_handle_t PlatformThreadId;
- #elif defined(OS_APPLE)
- typedef mach_port_t PlatformThreadId;
- #elif defined(OS_POSIX)
- typedef pid_t PlatformThreadId;
- #endif
- // Used for thread checking and debugging.
- // Meant to be as fast as possible.
- // These are produced by PlatformThread::CurrentRef(), and used to later
- // check if we are on the same thread or not by using ==. These are safe
- // to copy between threads, but can't be copied to another process as they
- // have no meaning there. Also, the internal identifier can be re-used
- // after a thread dies, so a PlatformThreadRef cannot be reliably used
- // to distinguish a new thread from an old, dead thread.
- class PlatformThreadRef {
- public:
- #if defined(OS_WIN)
- typedef DWORD RefType;
- #else // OS_POSIX
- typedef pthread_t RefType;
- #endif
- constexpr PlatformThreadRef() : id_(0) {}
- explicit constexpr PlatformThreadRef(RefType id) : id_(id) {}
- bool operator==(PlatformThreadRef other) const {
- return id_ == other.id_;
- }
- bool operator!=(PlatformThreadRef other) const { return id_ != other.id_; }
- bool is_null() const {
- return id_ == 0;
- }
- private:
- RefType id_;
- };
- // Used to operate on threads.
- class PlatformThreadHandle {
- public:
- #if defined(OS_WIN)
- typedef void* Handle;
- #elif defined(OS_POSIX) || defined(OS_FUCHSIA)
- typedef pthread_t Handle;
- #endif
- constexpr PlatformThreadHandle() : handle_(0) {}
- explicit constexpr PlatformThreadHandle(Handle handle) : handle_(handle) {}
- bool is_equal(const PlatformThreadHandle& other) const {
- return handle_ == other.handle_;
- }
- bool is_null() const {
- return !handle_;
- }
- Handle platform_handle() const {
- return handle_;
- }
- private:
- Handle handle_;
- };
- const PlatformThreadId kInvalidThreadId(0);
- // Valid values for priority of Thread::Options and SimpleThread::Options, and
- // SetCurrentThreadPriority(), listed in increasing order of importance.
- enum class ThreadPriority : int {
- // Suitable for threads that shouldn't disrupt high priority work.
- BACKGROUND,
- // Default priority level.
- NORMAL,
- // Suitable for threads which generate data for the display (at ~60Hz).
- DISPLAY,
- // Suitable for low-latency, glitch-resistant audio.
- REALTIME_AUDIO,
- };
- // A namespace for low-level thread functions.
- class BASE_EXPORT PlatformThread {
- public:
- // Implement this interface to run code on a background thread. Your
- // ThreadMain method will be called on the newly created thread.
- class BASE_EXPORT Delegate {
- public:
- // The interval at which the thread expects to have work to do. Zero if
- // unknown. (Example: audio buffer duration for real-time audio.) Is used to
- // optimize the thread real-time behavior. Is called on the newly created
- // thread before ThreadMain().
- virtual TimeDelta GetRealtimePeriod();
- virtual void ThreadMain() = 0;
- protected:
- virtual ~Delegate() = default;
- };
- // Gets the current thread id, which may be useful for logging purposes.
- static PlatformThreadId CurrentId();
- // Gets the current thread reference, which can be used to check if
- // we're on the right thread quickly.
- static PlatformThreadRef CurrentRef();
- // Get the handle representing the current thread. On Windows, this is a
- // pseudo handle constant which will always represent the thread using it and
- // hence should not be shared with other threads nor be used to differentiate
- // the current thread from another.
- static PlatformThreadHandle CurrentHandle();
- // Yield the current thread so another thread can be scheduled.
- static void YieldCurrentThread();
- // Sleeps for the specified duration (real-time; ignores time overrides).
- // Note: The sleep duration may be in base::Time or base::TimeTicks, depending
- // on platform. If you're looking to use this in unit tests testing delayed
- // tasks, this will be unreliable - instead, use
- // base::test::TaskEnvironment with MOCK_TIME mode.
- static void Sleep(base::TimeDelta duration);
- // Sets the thread name visible to debuggers/tools. This will try to
- // initialize the context for current thread unless it's a WorkerThread.
- static void SetName(const std::string& name);
- // Gets the thread name, if previously set by SetName.
- static const char* GetName();
- // Creates a new thread. The |stack_size| parameter can be 0 to indicate
- // that the default stack size should be used. Upon success,
- // |*thread_handle| will be assigned a handle to the newly created thread,
- // and |delegate|'s ThreadMain method will be executed on the newly created
- // thread.
- // NOTE: When you are done with the thread handle, you must call Join to
- // release system resources associated with the thread. You must ensure that
- // the Delegate object outlives the thread.
- static bool Create(size_t stack_size,
- Delegate* delegate,
- PlatformThreadHandle* thread_handle) {
- return CreateWithPriority(stack_size, delegate, thread_handle,
- ThreadPriority::NORMAL);
- }
- // CreateWithPriority() does the same thing as Create() except the priority of
- // the thread is set based on |priority|.
- static bool CreateWithPriority(size_t stack_size, Delegate* delegate,
- PlatformThreadHandle* thread_handle,
- ThreadPriority priority);
- // CreateNonJoinable() does the same thing as Create() except the thread
- // cannot be Join()'d. Therefore, it also does not output a
- // PlatformThreadHandle.
- static bool CreateNonJoinable(size_t stack_size, Delegate* delegate);
- // CreateNonJoinableWithPriority() does the same thing as CreateNonJoinable()
- // except the priority of the thread is set based on |priority|.
- static bool CreateNonJoinableWithPriority(size_t stack_size,
- Delegate* delegate,
- ThreadPriority priority);
- // Joins with a thread created via the Create function. This function blocks
- // the caller until the designated thread exits. This will invalidate
- // |thread_handle|.
- static void Join(PlatformThreadHandle thread_handle);
- // Detaches and releases the thread handle. The thread is no longer joinable
- // and |thread_handle| is invalidated after this call.
- static void Detach(PlatformThreadHandle thread_handle);
- // Returns true if SetCurrentThreadPriority() should be able to increase the
- // priority of a thread to |priority|.
- static bool CanIncreaseThreadPriority(ThreadPriority priority);
- // Toggles the current thread's priority at runtime.
- //
- // A thread may not be able to raise its priority back up after lowering it if
- // the process does not have a proper permission, e.g. CAP_SYS_NICE on Linux.
- // A thread may not be able to lower its priority back down after raising it
- // to REALTIME_AUDIO.
- //
- // This function must not be called from the main thread on Mac. This is to
- // avoid performance regressions (https://crbug.com/601270).
- //
- // Since changing other threads' priority is not permitted in favor of
- // security, this interface is restricted to change only the current thread
- // priority (https://crbug.com/399473).
- static void SetCurrentThreadPriority(ThreadPriority priority);
- static ThreadPriority GetCurrentThreadPriority();
- // Returns a realtime period provided by |delegate|.
- static TimeDelta GetRealtimePeriod(Delegate* delegate);
- #if defined(OS_LINUX) || defined(OS_CHROMEOS)
- // Toggles a specific thread's priority at runtime. This can be used to
- // change the priority of a thread in a different process and will fail
- // if the calling process does not have proper permissions. The
- // SetCurrentThreadPriority() function above is preferred in favor of
- // security but on platforms where sandboxed processes are not allowed to
- // change priority this function exists to allow a non-sandboxed process
- // to change the priority of sandboxed threads for improved performance.
- // Warning: Don't use this for a main thread because that will change the
- // whole thread group's (i.e. process) priority.
- static void SetThreadPriority(PlatformThreadId process_id,
- PlatformThreadId thread_id,
- ThreadPriority priority);
- #endif
- #if defined(OS_CHROMEOS)
- // Signals that the feature list has been initialized which allows to check
- // the feature's value now and initialize state. This prevents race
- // conditions where the feature is being checked while it is being
- // initialized, which can cause a crash.
- static void InitThreadPostFieldTrial();
- #endif
- // Returns the default thread stack size set by chrome. If we do not
- // explicitly set default size then returns 0.
- static size_t GetDefaultThreadStackSize();
- #if defined(OS_APPLE)
- // Initializes realtime threading based on kOptimizedRealtimeThreadingMac
- // feature status.
- static void InitializeOptimizedRealtimeThreadingFeature();
- // Stores the period value in TLS.
- static void SetCurrentThreadRealtimePeriodValue(TimeDelta realtime_period);
- #endif
- private:
- static void SetCurrentThreadPriorityImpl(ThreadPriority priority);
- DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread);
- };
- namespace internal {
- // Initializes the "ThreadPriorities" feature. The feature state is only taken
- // into account after this initialization. This initialization must be
- // synchronized with calls to PlatformThread::SetCurrentThreadPriority().
- void InitializeThreadPrioritiesFeature();
- } // namespace internal
- } // namespace base
- #endif // BASE_THREADING_PLATFORM_THREAD_H_
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