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- // Copyright (c) 2012 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
- #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
- #include "base/base_export.h"
- #include "base/check_op.h"
- #include "base/message_loop/message_pump_type.h"
- #include "base/message_loop/timer_slack.h"
- #include "base/sequence_checker.h"
- #include "base/time/time.h"
- #include "build/build_config.h"
- namespace base {
- class TimeTicks;
- class BASE_EXPORT MessagePump {
- public:
- using MessagePumpFactory = std::unique_ptr<MessagePump>();
- // Uses the given base::MessagePumpFactory to override the default MessagePump
- // implementation for 'MessagePumpType::UI'. May only be called once.
- static void OverrideMessagePumpForUIFactory(MessagePumpFactory* factory);
- // Returns true if the MessagePumpForUI has been overidden.
- static bool IsMessagePumpForUIFactoryOveridden();
- // Creates the default MessagePump based on |type|. Caller owns return value.
- static std::unique_ptr<MessagePump> Create(MessagePumpType type);
- // Please see the comments above the Run method for an illustration of how
- // these delegate methods are used.
- class BASE_EXPORT Delegate {
- public:
- virtual ~Delegate() = default;
- // Called before a unit of work internal to the message pump is executed.
- // This allows reports about individual units of work to be produced. The
- // unit of work ends when BeforeDoInternalWork() is called again, or when
- // BeforeWait(), DoWork(), or DoIdleWork() is called.
- // TODO(crbug.com/851163): Place calls for all platforms.
- virtual void BeforeDoInternalWork() = 0;
- // Called before the message pump starts waiting for work.
- // This indicates the end of the current unit of work, which is required
- // to produce reports about individual units of work.
- virtual void BeforeWait() = 0;
- struct NextWorkInfo {
- // Helper to extract a TimeDelta for pumps that need a
- // timeout-till-next-task.
- TimeDelta remaining_delay() const {
- DCHECK(!delayed_run_time.is_null() && !delayed_run_time.is_max());
- DCHECK_GE(TimeTicks::Now(), recent_now);
- return delayed_run_time - recent_now;
- }
- // Helper to verify if the next task is ready right away.
- bool is_immediate() const { return delayed_run_time.is_null(); }
- // The next PendingTask's |delayed_run_time|. is_null() if there's extra
- // work to run immediately. is_max() if there are no more immediate nor
- // delayed tasks.
- TimeTicks delayed_run_time;
- // A recent view of TimeTicks::Now(). Only valid if |next_task_run_time|
- // isn't null nor max. MessagePump impls should use remaining_delay()
- // instead of resampling Now() if they wish to sleep for a TimeDelta.
- TimeTicks recent_now;
- };
- // Executes an immediate task or a ripe delayed task. Returns information
- // about when DoWork() should be called again. If the returned NextWorkInfo
- // is_immediate(), DoWork() must be invoked again shortly. Else, DoWork()
- // must be invoked at |NextWorkInfo::delayed_run_time| or when
- // ScheduleWork() is invoked, whichever comes first. Redundant/spurious
- // invocations of DoWork() outside of those requirements are tolerated.
- // DoIdleWork() will not be called so long as this returns a NextWorkInfo
- // which is_immediate().
- virtual NextWorkInfo DoWork() = 0;
- // Called from within Run just before the message pump goes to sleep.
- // Returns true to indicate that idle work was done. Returning false means
- // the pump will now wait.
- virtual bool DoIdleWork() = 0;
- };
- MessagePump();
- virtual ~MessagePump();
- // The Run method is called to enter the message pump's run loop.
- //
- // Within the method, the message pump is responsible for processing native
- // messages as well as for giving cycles to the delegate periodically. The
- // message pump should take care to mix delegate callbacks with native message
- // processing so neither type of event starves the other of cycles. Each call
- // to a delegate function or DoInternalWork() is considered the beginning of a
- // new "unit of work".
- //
- // The anatomy of a typical run loop:
- //
- // for (;;) {
- // bool did_internal_work = DoInternalWork();
- // if (should_quit_)
- // break;
- //
- // Delegate::NextWorkInfo next_work_info = delegate->DoWork();
- // if (should_quit_)
- // break;
- //
- // if (did_internal_work || next_work_info.is_immediate())
- // continue;
- //
- // bool did_idle_work = delegate_->DoIdleWork();
- // if (should_quit_)
- // break;
- //
- // if (did_idle_work)
- // continue;
- //
- // WaitForWork();
- // }
- //
- // Here, DoInternalWork is some private method of the message pump that is
- // responsible for dispatching the next UI message or notifying the next IO
- // completion (for example). WaitForWork is a private method that simply
- // blocks until there is more work of any type to do.
- //
- // Notice that the run loop cycles between calling DoInternalWork and DoWork
- // methods. This helps ensure that none of these work queues starve the
- // others. This is important for message pumps that are used to drive
- // animations, for example.
- //
- // Notice also that after each callout to foreign code, the run loop checks to
- // see if it should quit. The Quit method is responsible for setting this
- // flag. No further work is done once the quit flag is set.
- //
- // NOTE 1: Run may be called reentrantly from any of the callouts to foreign
- // code (internal work, DoWork, DoIdleWork). As a result, DoWork and
- // DoIdleWork must be reentrant.
- //
- // NOTE 2: Run implementations must arrange for DoWork to be invoked as
- // expected if a callout to foreign code enters a message pump outside their
- // control. For example, the MessageBox API on Windows pumps UI messages. If
- // the MessageBox API is called (indirectly) from within Run, it is expected
- // that DoWork will be invoked from within that call in response to
- // ScheduleWork or as requested by the last NextWorkInfo returned by DoWork.
- // The MessagePump::Delegate may then elect to do nested work or not depending
- // on its policy in that context. Regardless of that decision (and return
- // value of the nested DoWork() call), DoWork() will be invoked again when the
- // nested loop unwinds.
- virtual void Run(Delegate* delegate) = 0;
- // Quit immediately from the most recently entered run loop. This method may
- // only be used on the thread that called Run.
- virtual void Quit() = 0;
- // Schedule a DoWork callback to happen reasonably soon. Does nothing if a
- // DoWork callback is already scheduled. Once this call is made, DoWork is
- // guaranteed to be called repeatedly at least until it returns a
- // non-immediate NextWorkInfo. This call can be expensive and callers should
- // attempt not to invoke it again before a non-immediate NextWorkInfo was
- // returned from DoWork(). Thread-safe (and callers should avoid holding a
- // Lock at all cost while making this call as some platforms' priority
- // boosting features have been observed to cause the caller to get descheduled
- // : https://crbug.com/890978).
- virtual void ScheduleWork() = 0;
- // Schedule a DoWork callback to happen at the specified time, cancelling any
- // pending callback scheduled by this method. This method may only be used on
- // the thread that called Run.
- //
- // It isn't necessary to call this during normal execution, as the pump wakes
- // up as requested by the return value of DoWork().
- // TODO(crbug.com/885371): Determine if this must be called to ensure that
- // delayed tasks run when a message pump outside the control of Run is
- // entered.
- virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0;
- // Sets the timer slack to the specified value.
- virtual void SetTimerSlack(TimerSlack timer_slack);
- };
- } // namespace base
- #endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
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