123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- /*
- * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #ifndef AUDIO_AUDIO_LEVEL_H_
- #define AUDIO_AUDIO_LEVEL_H_
- #include "rtc_base/synchronization/mutex.h"
- #include "rtc_base/thread_annotations.h"
- namespace webrtc {
- class AudioFrame;
- namespace voe {
- // This class is thread-safe. However, TotalEnergy() and TotalDuration() are
- // related, so if you call ComputeLevel() on a different thread than you read
- // these values, you still need to use lock to read them as a pair.
- class AudioLevel {
- public:
- AudioLevel();
- ~AudioLevel();
- void Reset();
- // Returns the current audio level linearly [0,32767], which gets updated
- // every "kUpdateFrequency+1" call to ComputeLevel() based on the maximum
- // audio level of any audio frame, decaying by a factor of 1/4 each time
- // LevelFullRange() gets updated.
- // Called on "API thread(s)" from APIs like VoEBase::CreateChannel(),
- // VoEBase::StopSend().
- int16_t LevelFullRange() const;
- void ResetLevelFullRange();
- // See the description for "totalAudioEnergy" in the WebRTC stats spec
- // (https://w3c.github.io/webrtc-stats/#dom-rtcaudiohandlerstats-totalaudioenergy)
- // In our implementation, the total audio energy increases by the
- // energy-equivalent of LevelFullRange() at the time of ComputeLevel(), rather
- // than the energy of the samples in that specific audio frame. As a result,
- // we may report a higher audio energy and audio level than the spec mandates.
- // TODO(https://crbug.com/webrtc/10784): We should either do what the spec
- // says or update the spec to match our implementation. If we want to have a
- // decaying audio level we should probably update both the spec and the
- // implementation to reduce the complexity of the definition. If we want to
- // continue to have decaying audio we should have unittests covering the
- // behavior of the decay.
- double TotalEnergy() const;
- double TotalDuration() const;
- // Called on a native capture audio thread (platform dependent) from the
- // AudioTransport::RecordedDataIsAvailable() callback.
- // In Chrome, this method is called on the AudioInputDevice thread.
- void ComputeLevel(const AudioFrame& audioFrame, double duration);
- private:
- enum { kUpdateFrequency = 10 };
- mutable Mutex mutex_;
- int16_t abs_max_ RTC_GUARDED_BY(mutex_);
- int16_t count_ RTC_GUARDED_BY(mutex_);
- int16_t current_level_full_range_ RTC_GUARDED_BY(mutex_);
- double total_energy_ RTC_GUARDED_BY(mutex_) = 0.0;
- double total_duration_ RTC_GUARDED_BY(mutex_) = 0.0;
- };
- } // namespace voe
- } // namespace webrtc
- #endif // AUDIO_AUDIO_LEVEL_H_
|