geographic.hpp 14 KB

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  1. // Boost.Geometry
  2. // Copyright (c) 2016-2017, Oracle and/or its affiliates.
  3. // Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
  4. // Use, modification and distribution is subject to the Boost Software License,
  5. // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
  6. // http://www.boost.org/LICENSE_1_0.txt)
  7. #ifndef BOOST_GEOMETRY_FORMULAS_GEOGRAPHIC_HPP
  8. #define BOOST_GEOMETRY_FORMULAS_GEOGRAPHIC_HPP
  9. #include <boost/geometry/core/coordinate_system.hpp>
  10. #include <boost/geometry/core/coordinate_type.hpp>
  11. #include <boost/geometry/core/access.hpp>
  12. #include <boost/geometry/core/radian_access.hpp>
  13. #include <boost/geometry/arithmetic/arithmetic.hpp>
  14. #include <boost/geometry/arithmetic/cross_product.hpp>
  15. #include <boost/geometry/arithmetic/dot_product.hpp>
  16. #include <boost/geometry/arithmetic/normalize.hpp>
  17. #include <boost/geometry/formulas/eccentricity_sqr.hpp>
  18. #include <boost/geometry/formulas/flattening.hpp>
  19. #include <boost/geometry/formulas/unit_spheroid.hpp>
  20. #include <boost/geometry/util/math.hpp>
  21. #include <boost/geometry/util/normalize_spheroidal_coordinates.hpp>
  22. #include <boost/geometry/util/select_coordinate_type.hpp>
  23. namespace boost { namespace geometry {
  24. namespace formula {
  25. template <typename Point3d, typename PointGeo, typename Spheroid>
  26. inline Point3d geo_to_cart3d(PointGeo const& point_geo, Spheroid const& spheroid)
  27. {
  28. typedef typename coordinate_type<Point3d>::type calc_t;
  29. calc_t const c1 = 1;
  30. calc_t const e_sqr = eccentricity_sqr<calc_t>(spheroid);
  31. calc_t const lon = get_as_radian<0>(point_geo);
  32. calc_t const lat = get_as_radian<1>(point_geo);
  33. Point3d res;
  34. calc_t const sin_lat = sin(lat);
  35. // "unit" spheroid, a = 1
  36. calc_t const N = c1 / math::sqrt(c1 - e_sqr * math::sqr(sin_lat));
  37. calc_t const N_cos_lat = N * cos(lat);
  38. set<0>(res, N_cos_lat * cos(lon));
  39. set<1>(res, N_cos_lat * sin(lon));
  40. set<2>(res, N * (c1 - e_sqr) * sin_lat);
  41. return res;
  42. }
  43. template <typename PointGeo, typename Spheroid, typename Point3d>
  44. inline void geo_to_cart3d(PointGeo const& point_geo, Point3d & result, Point3d & north, Point3d & east, Spheroid const& spheroid)
  45. {
  46. typedef typename coordinate_type<Point3d>::type calc_t;
  47. calc_t const c1 = 1;
  48. calc_t const e_sqr = eccentricity_sqr<calc_t>(spheroid);
  49. calc_t const lon = get_as_radian<0>(point_geo);
  50. calc_t const lat = get_as_radian<1>(point_geo);
  51. calc_t const sin_lon = sin(lon);
  52. calc_t const cos_lon = cos(lon);
  53. calc_t const sin_lat = sin(lat);
  54. calc_t const cos_lat = cos(lat);
  55. // "unit" spheroid, a = 1
  56. calc_t const N = c1 / math::sqrt(c1 - e_sqr * math::sqr(sin_lat));
  57. calc_t const N_cos_lat = N * cos_lat;
  58. set<0>(result, N_cos_lat * cos_lon);
  59. set<1>(result, N_cos_lat * sin_lon);
  60. set<2>(result, N * (c1 - e_sqr) * sin_lat);
  61. set<0>(east, -sin_lon);
  62. set<1>(east, cos_lon);
  63. set<2>(east, 0);
  64. set<0>(north, -sin_lat * cos_lon);
  65. set<1>(north, -sin_lat * sin_lon);
  66. set<2>(north, cos_lat);
  67. }
  68. template <typename PointGeo, typename Point3d, typename Spheroid>
  69. inline PointGeo cart3d_to_geo(Point3d const& point_3d, Spheroid const& spheroid)
  70. {
  71. typedef typename coordinate_type<PointGeo>::type coord_t;
  72. typedef typename coordinate_type<Point3d>::type calc_t;
  73. calc_t const c1 = 1;
  74. //calc_t const c2 = 2;
  75. calc_t const e_sqr = eccentricity_sqr<calc_t>(spheroid);
  76. calc_t const x = get<0>(point_3d);
  77. calc_t const y = get<1>(point_3d);
  78. calc_t const z = get<2>(point_3d);
  79. calc_t const xy_l = math::sqrt(math::sqr(x) + math::sqr(y));
  80. calc_t const lonr = atan2(y, x);
  81. // NOTE: Alternative version
  82. // http://www.iag-aig.org/attach/989c8e501d9c5b5e2736955baf2632f5/V60N2_5FT.pdf
  83. // calc_t const lonr = c2 * atan2(y, x + xy_l);
  84. calc_t const latr = atan2(z, (c1 - e_sqr) * xy_l);
  85. // NOTE: If h is equal to 0 then there is no need to improve value of latitude
  86. // because then N_i / (N_i + h_i) = 1
  87. // http://www.navipedia.net/index.php/Ellipsoidal_and_Cartesian_Coordinates_Conversion
  88. PointGeo res;
  89. set_from_radian<0>(res, lonr);
  90. set_from_radian<1>(res, latr);
  91. coord_t lon = get<0>(res);
  92. coord_t lat = get<1>(res);
  93. math::normalize_spheroidal_coordinates
  94. <
  95. typename coordinate_system<PointGeo>::type::units,
  96. coord_t
  97. >(lon, lat);
  98. set<0>(res, lon);
  99. set<1>(res, lat);
  100. return res;
  101. }
  102. template <typename Point3d, typename Spheroid>
  103. inline Point3d projected_to_xy(Point3d const& point_3d, Spheroid const& spheroid)
  104. {
  105. typedef typename coordinate_type<Point3d>::type coord_t;
  106. // len_xy = sqrt(x^2 + y^2)
  107. // r = len_xy - |z / tan(lat)|
  108. // assuming h = 0
  109. // lat = atan2(z, (1 - e^2) * len_xy);
  110. // |z / tan(lat)| = (1 - e^2) * len_xy
  111. // r = e^2 * len_xy
  112. // x_res = r * cos(lon) = e^2 * len_xy * x / len_xy = e^2 * x
  113. // y_res = r * sin(lon) = e^2 * len_xy * y / len_xy = e^2 * y
  114. coord_t const c0 = 0;
  115. coord_t const e_sqr = formula::eccentricity_sqr<coord_t>(spheroid);
  116. Point3d res;
  117. set<0>(res, e_sqr * get<0>(point_3d));
  118. set<1>(res, e_sqr * get<1>(point_3d));
  119. set<2>(res, c0);
  120. return res;
  121. }
  122. template <typename Point3d, typename Spheroid>
  123. inline Point3d projected_to_surface(Point3d const& direction, Spheroid const& spheroid)
  124. {
  125. typedef typename coordinate_type<Point3d>::type coord_t;
  126. //coord_t const c0 = 0;
  127. coord_t const c2 = 2;
  128. coord_t const c4 = 4;
  129. // calculate the point of intersection of a ray and spheroid's surface
  130. // the origin is the origin of the coordinate system
  131. //(x*x+y*y)/(a*a) + z*z/(b*b) = 1
  132. // x = d.x * t
  133. // y = d.y * t
  134. // z = d.z * t
  135. coord_t const dx = get<0>(direction);
  136. coord_t const dy = get<1>(direction);
  137. coord_t const dz = get<2>(direction);
  138. //coord_t const a_sqr = math::sqr(get_radius<0>(spheroid));
  139. //coord_t const b_sqr = math::sqr(get_radius<2>(spheroid));
  140. // "unit" spheroid, a = 1
  141. coord_t const a_sqr = 1;
  142. coord_t const b_sqr = math::sqr(formula::unit_spheroid_b<coord_t>(spheroid));
  143. coord_t const param_a = (dx*dx + dy*dy) / a_sqr + dz*dz / b_sqr;
  144. coord_t const delta = c4 * param_a;
  145. // delta >= 0
  146. coord_t const t = math::sqrt(delta) / (c2 * param_a);
  147. // result = direction * t
  148. Point3d result = direction;
  149. multiply_value(result, t);
  150. return result;
  151. }
  152. template <typename Point3d, typename Spheroid>
  153. inline bool projected_to_surface(Point3d const& origin, Point3d const& direction, Point3d & result1, Point3d & result2, Spheroid const& spheroid)
  154. {
  155. typedef typename coordinate_type<Point3d>::type coord_t;
  156. coord_t const c0 = 0;
  157. coord_t const c1 = 1;
  158. coord_t const c2 = 2;
  159. coord_t const c4 = 4;
  160. // calculate the point of intersection of a ray and spheroid's surface
  161. //(x*x+y*y)/(a*a) + z*z/(b*b) = 1
  162. // x = o.x + d.x * t
  163. // y = o.y + d.y * t
  164. // z = o.z + d.z * t
  165. coord_t const ox = get<0>(origin);
  166. coord_t const oy = get<1>(origin);
  167. coord_t const oz = get<2>(origin);
  168. coord_t const dx = get<0>(direction);
  169. coord_t const dy = get<1>(direction);
  170. coord_t const dz = get<2>(direction);
  171. //coord_t const a_sqr = math::sqr(get_radius<0>(spheroid));
  172. //coord_t const b_sqr = math::sqr(get_radius<2>(spheroid));
  173. // "unit" spheroid, a = 1
  174. coord_t const a_sqr = 1;
  175. coord_t const b_sqr = math::sqr(formula::unit_spheroid_b<coord_t>(spheroid));
  176. coord_t const param_a = (dx*dx + dy*dy) / a_sqr + dz*dz / b_sqr;
  177. coord_t const param_b = c2 * ((ox*dx + oy*dy) / a_sqr + oz*dz / b_sqr);
  178. coord_t const param_c = (ox*ox + oy*oy) / a_sqr + oz*oz / b_sqr - c1;
  179. coord_t const delta = math::sqr(param_b) - c4 * param_a*param_c;
  180. // equals() ?
  181. if (delta < c0 || param_a == 0)
  182. {
  183. return false;
  184. }
  185. // result = origin + direction * t
  186. coord_t const sqrt_delta = math::sqrt(delta);
  187. coord_t const two_a = c2 * param_a;
  188. coord_t const t1 = (-param_b + sqrt_delta) / two_a;
  189. result1 = direction;
  190. multiply_value(result1, t1);
  191. add_point(result1, origin);
  192. coord_t const t2 = (-param_b - sqrt_delta) / two_a;
  193. result2 = direction;
  194. multiply_value(result2, t2);
  195. add_point(result2, origin);
  196. return true;
  197. }
  198. template <typename Point3d, typename Spheroid>
  199. inline bool great_elliptic_intersection(Point3d const& a1, Point3d const& a2,
  200. Point3d const& b1, Point3d const& b2,
  201. Point3d & result,
  202. Spheroid const& spheroid)
  203. {
  204. typedef typename coordinate_type<Point3d>::type coord_t;
  205. coord_t c0 = 0;
  206. coord_t c1 = 1;
  207. Point3d n1 = cross_product(a1, a2);
  208. Point3d n2 = cross_product(b1, b2);
  209. // intersection direction
  210. Point3d id = cross_product(n1, n2);
  211. coord_t id_len_sqr = dot_product(id, id);
  212. if (math::equals(id_len_sqr, c0))
  213. {
  214. return false;
  215. }
  216. // no need to normalize a1 and a2 because the intersection point on
  217. // the opposite side of the globe is at the same distance from the origin
  218. coord_t cos_a1i = dot_product(a1, id);
  219. coord_t cos_a2i = dot_product(a2, id);
  220. coord_t gri = math::detail::greatest(cos_a1i, cos_a2i);
  221. Point3d neg_id = id;
  222. multiply_value(neg_id, -c1);
  223. coord_t cos_a1ni = dot_product(a1, neg_id);
  224. coord_t cos_a2ni = dot_product(a2, neg_id);
  225. coord_t grni = math::detail::greatest(cos_a1ni, cos_a2ni);
  226. if (gri >= grni)
  227. {
  228. result = projected_to_surface(id, spheroid);
  229. }
  230. else
  231. {
  232. result = projected_to_surface(neg_id, spheroid);
  233. }
  234. return true;
  235. }
  236. template <typename Point3d1, typename Point3d2>
  237. static inline int elliptic_side_value(Point3d1 const& origin, Point3d1 const& norm, Point3d2 const& pt)
  238. {
  239. typedef typename coordinate_type<Point3d1>::type calc_t;
  240. calc_t c0 = 0;
  241. // vector oposite to pt - origin
  242. // only for the purpose of assigning origin
  243. Point3d1 vec = origin;
  244. subtract_point(vec, pt);
  245. calc_t d = dot_product(norm, vec);
  246. // since the vector is opposite the signs are opposite
  247. return math::equals(d, c0) ? 0
  248. : d < c0 ? 1
  249. : -1; // d > 0
  250. }
  251. template <typename Point3d, typename Spheroid>
  252. inline bool planes_spheroid_intersection(Point3d const& o1, Point3d const& n1,
  253. Point3d const& o2, Point3d const& n2,
  254. Point3d & ip1, Point3d & ip2,
  255. Spheroid const& spheroid)
  256. {
  257. typedef typename coordinate_type<Point3d>::type coord_t;
  258. coord_t c0 = 0;
  259. coord_t c1 = 1;
  260. // Below
  261. // n . (p - o) = 0
  262. // n . p - n . o = 0
  263. // n . p + d = 0
  264. // n . p = h
  265. // intersection direction
  266. Point3d id = cross_product(n1, n2);
  267. if (math::equals(dot_product(id, id), c0))
  268. {
  269. return false;
  270. }
  271. coord_t dot_n1_n2 = dot_product(n1, n2);
  272. coord_t dot_n1_n2_sqr = math::sqr(dot_n1_n2);
  273. coord_t h1 = dot_product(n1, o1);
  274. coord_t h2 = dot_product(n2, o2);
  275. coord_t denom = c1 - dot_n1_n2_sqr;
  276. coord_t C1 = (h1 - h2 * dot_n1_n2) / denom;
  277. coord_t C2 = (h2 - h1 * dot_n1_n2) / denom;
  278. // C1 * n1 + C2 * n2
  279. Point3d C1_n1 = n1;
  280. multiply_value(C1_n1, C1);
  281. Point3d C2_n2 = n2;
  282. multiply_value(C2_n2, C2);
  283. Point3d io = C1_n1;
  284. add_point(io, C2_n2);
  285. if (! projected_to_surface(io, id, ip1, ip2, spheroid))
  286. {
  287. return false;
  288. }
  289. return true;
  290. }
  291. template <typename Point3d, typename Spheroid>
  292. inline void experimental_elliptic_plane(Point3d const& p1, Point3d const& p2,
  293. Point3d & v1, Point3d & v2,
  294. Point3d & origin, Point3d & normal,
  295. Spheroid const& spheroid)
  296. {
  297. typedef typename coordinate_type<Point3d>::type coord_t;
  298. Point3d xy1 = projected_to_xy(p1, spheroid);
  299. Point3d xy2 = projected_to_xy(p2, spheroid);
  300. // origin = (xy1 + xy2) / 2
  301. origin = xy1;
  302. add_point(origin, xy2);
  303. multiply_value(origin, coord_t(0.5));
  304. // v1 = p1 - origin
  305. v1 = p1;
  306. subtract_point(v1, origin);
  307. // v2 = p2 - origin
  308. v2 = p2;
  309. subtract_point(v2, origin);
  310. normal = cross_product(v1, v2);
  311. }
  312. template <typename Point3d, typename Spheroid>
  313. inline void experimental_elliptic_plane(Point3d const& p1, Point3d const& p2,
  314. Point3d & origin, Point3d & normal,
  315. Spheroid const& spheroid)
  316. {
  317. Point3d v1, v2;
  318. experimental_elliptic_plane(p1, p2, v1, v2, origin, normal, spheroid);
  319. }
  320. template <typename Point3d, typename Spheroid>
  321. inline bool experimental_elliptic_intersection(Point3d const& a1, Point3d const& a2,
  322. Point3d const& b1, Point3d const& b2,
  323. Point3d & result,
  324. Spheroid const& spheroid)
  325. {
  326. typedef typename coordinate_type<Point3d>::type coord_t;
  327. coord_t c0 = 0;
  328. coord_t c1 = 1;
  329. Point3d a1v, a2v, o1, n1;
  330. experimental_elliptic_plane(a1, a2, a1v, a2v, o1, n1, spheroid);
  331. Point3d b1v, b2v, o2, n2;
  332. experimental_elliptic_plane(b1, b2, b1v, b2v, o2, n2, spheroid);
  333. if (! geometry::detail::vec_normalize(n1) || ! geometry::detail::vec_normalize(n2))
  334. {
  335. return false;
  336. }
  337. Point3d ip1_s, ip2_s;
  338. if (! planes_spheroid_intersection(o1, n1, o2, n2, ip1_s, ip2_s, spheroid))
  339. {
  340. return false;
  341. }
  342. // NOTE: simplified test, may not work in all cases
  343. coord_t dot_a1i1 = dot_product(a1, ip1_s);
  344. coord_t dot_a2i1 = dot_product(a2, ip1_s);
  345. coord_t gri1 = math::detail::greatest(dot_a1i1, dot_a2i1);
  346. coord_t dot_a1i2 = dot_product(a1, ip2_s);
  347. coord_t dot_a2i2 = dot_product(a2, ip2_s);
  348. coord_t gri2 = math::detail::greatest(dot_a1i2, dot_a2i2);
  349. result = gri1 >= gri2 ? ip1_s : ip2_s;
  350. return true;
  351. }
  352. } // namespace formula
  353. }} // namespace boost::geometry
  354. #endif // BOOST_GEOMETRY_FORMULAS_GEOGRAPHIC_HPP