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- //---------------------------------------------------------------------------//
- // Copyright (c) 2013-2014 Kyle Lutz <kyle.r.lutz@gmail.com>
- //
- // Distributed under the Boost Software License, Version 1.0
- // See accompanying file LICENSE_1_0.txt or copy at
- // http://www.boost.org/LICENSE_1_0.txt
- //
- // See http://boostorg.github.com/compute for more information.
- //---------------------------------------------------------------------------//
- #ifndef BOOST_COMPUTE_INTEROP_OPENGL_ACQUIRE_HPP
- #define BOOST_COMPUTE_INTEROP_OPENGL_ACQUIRE_HPP
- #include <boost/compute/command_queue.hpp>
- #include <boost/compute/interop/opengl/cl_gl.hpp>
- #include <boost/compute/interop/opengl/opengl_buffer.hpp>
- #include <boost/compute/types/fundamental.hpp>
- #include <boost/compute/utility/wait_list.hpp>
- namespace boost {
- namespace compute {
- /// Enqueues a command to acquire the specified OpenGL memory objects.
- ///
- /// \see_opencl_ref{clEnqueueAcquireGLObjects}
- inline event opengl_enqueue_acquire_gl_objects(const uint_ num_objects,
- const cl_mem *mem_objects,
- command_queue &queue,
- const wait_list &events = wait_list())
- {
- BOOST_ASSERT(queue != 0);
- event event_;
- cl_int ret = clEnqueueAcquireGLObjects(queue.get(),
- num_objects,
- mem_objects,
- events.size(),
- events.get_event_ptr(),
- &event_.get());
- if(ret != CL_SUCCESS){
- BOOST_THROW_EXCEPTION(opencl_error(ret));
- }
- return event_;
- }
- /// Enqueues a command to release the specified OpenGL memory objects.
- ///
- /// \see_opencl_ref{clEnqueueReleaseGLObjects}
- inline event opengl_enqueue_release_gl_objects(const uint_ num_objects,
- const cl_mem *mem_objects,
- command_queue &queue,
- const wait_list &events = wait_list())
- {
- BOOST_ASSERT(queue != 0);
- event event_;
- cl_int ret = clEnqueueReleaseGLObjects(queue.get(),
- num_objects,
- mem_objects,
- events.size(),
- events.get_event_ptr(),
- &event_.get());
- if(ret != CL_SUCCESS){
- BOOST_THROW_EXCEPTION(opencl_error(ret));
- }
- return event_;
- }
- /// Enqueues a command to acquire the specified OpenGL buffer.
- ///
- /// \see_opencl_ref{clEnqueueAcquireGLObjects}
- inline event opengl_enqueue_acquire_buffer(const opengl_buffer &buffer,
- command_queue &queue,
- const wait_list &events = wait_list())
- {
- BOOST_ASSERT(buffer.get_context() == queue.get_context());
- return opengl_enqueue_acquire_gl_objects(1, &buffer.get(), queue, events);
- }
- /// Enqueues a command to release the specified OpenGL buffer.
- ///
- /// \see_opencl_ref{clEnqueueReleaseGLObjects}
- inline event opengl_enqueue_release_buffer(const opengl_buffer &buffer,
- command_queue &queue,
- const wait_list &events = wait_list())
- {
- BOOST_ASSERT(buffer.get_context() == queue.get_context());
- return opengl_enqueue_release_gl_objects(1, &buffer.get(), queue, events);
- }
- } // end compute namespace
- } // end boost namespace
- #endif // BOOST_COMPUTE_INTEROP_OPENGL_ACQUIRE_HPP
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