TiltShift.qml 3.0 KB

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  1. /****************************************************************************
  2. **
  3. ** Copyright (C) 2020 The Qt Company Ltd.
  4. ** Contact: https://www.qt.io/licensing/
  5. **
  6. ** This file is part of Qt Quick 3D.
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  8. ** $QT_BEGIN_LICENSE:GPL$
  9. ** Commercial License Usage
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  16. **
  17. ** GNU General Public License Usage
  18. ** Alternatively, this file may be used under the terms of the GNU
  19. ** General Public License version 3 or (at your option) any later version
  20. ** approved by the KDE Free Qt Foundation. The licenses are as published by
  21. ** the Free Software Foundation and appearing in the file LICENSE.GPL3
  22. ** included in the packaging of this file. Please review the following
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  28. ****************************************************************************/
  29. import QtQuick
  30. import QtQuick3D
  31. import QtQuick3D.Effects
  32. Effect {
  33. readonly property TextureInput sourceSampler: TextureInput {
  34. texture: Texture {}
  35. }
  36. property real focusPosition: 0.5 // 0 - 1
  37. property real focusWidth: 0.2 // 0 - 1
  38. property real blurAmount: 4 // 0 - 10
  39. property bool isVertical: false
  40. property bool isInverted: false
  41. Shader {
  42. id: downsampleVert
  43. stage: Shader.Vertex
  44. shader: "qrc:/qtquick3deffects/shaders/downsample.vert"
  45. }
  46. Shader {
  47. id: downsampleFrag
  48. stage: Shader.Fragment
  49. shader: "qrc:/qtquick3deffects/shaders/downsampletiltshift.frag"
  50. }
  51. Shader {
  52. id: blurVert
  53. stage: Shader.Vertex
  54. shader: "qrc:/qtquick3deffects/shaders/poissonblurtiltshift.vert"
  55. }
  56. Shader {
  57. id: blurFrag
  58. stage: Shader.Fragment
  59. shader: "qrc:/qtquick3deffects/shaders/poissonblurtiltshift.frag"
  60. }
  61. Buffer {
  62. id: downsampleBuffer
  63. name: "downsampleBuffer"
  64. format: Buffer.RGBA8
  65. textureFilterOperation: Buffer.Linear
  66. textureCoordOperation: Buffer.ClampToEdge
  67. bufferFlags: Buffer.None
  68. sizeMultiplier: 0.5
  69. }
  70. passes: [
  71. Pass {
  72. shaders: [ downsampleVert, downsampleFrag ]
  73. output: downsampleBuffer
  74. },
  75. Pass {
  76. shaders: [ blurVert, blurFrag ]
  77. commands: [
  78. // INPUT is the texture for downsampleBuffer
  79. BufferInput {
  80. buffer: downsampleBuffer
  81. },
  82. // the pass' input texture is exposed as sourceSampler
  83. BufferInput {
  84. sampler: "sourceSampler"
  85. }
  86. ]
  87. }
  88. ]
  89. }