SCurveTonemap.qml 2.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. /****************************************************************************
  2. **
  3. ** Copyright (C) 2020 The Qt Company Ltd.
  4. ** Contact: https://www.qt.io/licensing/
  5. **
  6. ** This file is part of Qt Quick 3D.
  7. **
  8. ** $QT_BEGIN_LICENSE:GPL$
  9. ** Commercial License Usage
  10. ** Licensees holding valid commercial Qt licenses may use this file in
  11. ** accordance with the commercial license agreement provided with the
  12. ** Software or, alternatively, in accordance with the terms contained in
  13. ** a written agreement between you and The Qt Company. For licensing terms
  14. ** and conditions see https://www.qt.io/terms-conditions. For further
  15. ** information use the contact form at https://www.qt.io/contact-us.
  16. **
  17. ** GNU General Public License Usage
  18. ** Alternatively, this file may be used under the terms of the GNU
  19. ** General Public License version 3 or (at your option) any later version
  20. ** approved by the KDE Free Qt Foundation. The licenses are as published by
  21. ** the Free Software Foundation and appearing in the file LICENSE.GPL3
  22. ** included in the packaging of this file. Please review the following
  23. ** information to ensure the GNU General Public License requirements will
  24. ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
  25. **
  26. ** $QT_END_LICENSE$
  27. **
  28. ****************************************************************************/
  29. import QtQuick
  30. import QtQuick3D
  31. import QtQuick3D.Effects
  32. Effect {
  33. property real shoulderSlope: 1.0 // 0.0 - 3.0
  34. property real shoulderEmphasis: 0 // -1.0 - 1.0
  35. property real toeSlope: 1.0 // 0.0 - 3.0
  36. property real toeEmphasis: 0 // -1.0 - 1.0
  37. property real contrastBoost: 0 // -1.0 - 2.0
  38. property real saturationLevel: 1 // 0.0 - 2.0
  39. property real gammaValue: 2.2 // 0.1 - 8.0
  40. property bool useExposure: false
  41. property real whitePoint: 1.0 // 0.01 - 128.0
  42. property real exposureValue: 1.0 // 0.01 - 16.0
  43. Shader {
  44. id: tonemapShader
  45. stage: Shader.Fragment
  46. shader: "qrc:/qtquick3deffects/shaders/scurvetonemap.frag"
  47. }
  48. Buffer {
  49. // LDR output
  50. id: defaultOutput
  51. format: Buffer.RGBA8
  52. }
  53. passes: [
  54. Pass {
  55. shaders: tonemapShader
  56. output: defaultOutput
  57. }
  58. ]
  59. }