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- /****************************************************************************
- **
- ** Copyright (C) 2020 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of Qt Quick 3D.
- **
- ** $QT_BEGIN_LICENSE:GPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 3 or (at your option) any later version
- ** approved by the KDE Free Qt Foundation. The licenses are as published by
- ** the Free Software Foundation and appearing in the file LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- import QtQuick
- import QtQuick3D
- import QtQuick3D.Effects
- Effect {
- readonly property TextureInput downsample2: TextureInput {
- texture: Texture {}
- }
- readonly property TextureInput downsample4: TextureInput {
- texture: Texture {}
- }
- property real gamma: 1 // 0.1 - 4
- property real exposure: 0 // -9 - 9
- readonly property real exposureExp2: Math.pow(2, exposure)
- property real bloomThreshold: 1
- property real blurFalloff: 0 // 0 - 10
- readonly property real negativeBlurFalloffExp2: Math.pow(2, -blurFalloff)
- property real tonemappingLerp: 1 // 0 - 1
- property real channelThreshold: 1
- readonly property real poissonRotation: 0
- readonly property real poissonDistance: 4
- Shader {
- id: luminosityVert
- stage: Shader.Vertex
- shader: "qrc:/qtquick3deffects/shaders/luminosity.vert"
- }
- Shader {
- id: luminosityFrag
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/luminosity.frag"
- }
- Shader {
- id: blurVert
- stage: Shader.Vertex
- shader: "qrc:/qtquick3deffects/shaders/poissonblur.vert"
- }
- Shader {
- id: blurFrag
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/poissonblur.frag"
- }
- Shader {
- id: combiner
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/combiner.frag"
- }
- Buffer {
- id: luminosity_buffer2
- name: "luminosity_buffer2"
- format: Buffer.RGBA8
- textureFilterOperation: Buffer.Linear
- textureCoordOperation: Buffer.ClampToEdge
- bufferFlags: Buffer.None
- sizeMultiplier: 0.5
- }
- Buffer {
- id: downsample_buffer2
- name: "downsample_buffer2"
- format: Buffer.RGBA8
- textureFilterOperation: Buffer.Linear
- textureCoordOperation: Buffer.ClampToEdge
- bufferFlags: Buffer.None
- sizeMultiplier: 0.5
- }
- Buffer {
- id: downsample_buffer4
- name: "downsample_buffer4"
- format: Buffer.RGBA8
- textureFilterOperation: Buffer.Linear
- textureCoordOperation: Buffer.ClampToEdge
- bufferFlags: Buffer.None
- sizeMultiplier: 0.25
- }
- passes: [
- Pass {
- shaders: [ luminosityVert, luminosityFrag ]
- output: downsample_buffer2
- },
- Pass {
- shaders: [ luminosityVert, luminosityFrag ]
- commands: BufferInput {
- buffer: downsample_buffer2
- }
- output: luminosity_buffer2
- },
- Pass {
- shaders: [ blurVert, blurFrag ]
- commands: BufferInput {
- buffer: luminosity_buffer2
- }
- output: downsample_buffer2
- },
- Pass {
- shaders: [ blurVert, blurFrag ]
- commands: [
- SetUniformValue {
- target: "poissonRotation"
- value: 0.62831
- },
- BufferInput {
- buffer: luminosity_buffer2
- }
- ]
- output: downsample_buffer4
- },
- Pass {
- shaders: combiner
- commands: [
- BufferInput {
- sampler: "downsample2"
- buffer: downsample_buffer2
- },
- BufferInput {
- sampler: "downsample4"
- buffer: downsample_buffer4
- }
- ]
- }
- ]
- }
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