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- /****************************************************************************
- **
- ** Copyright (C) 2020 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of Qt Quick 3D.
- **
- ** $QT_BEGIN_LICENSE:GPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 3 or (at your option) any later version
- ** approved by the KDE Free Qt Foundation. The licenses are as published by
- ** the Free Software Foundation and appearing in the file LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- import QtQuick
- import QtQuick3D
- import QtQuick3D.Effects
- Effect {
- property real amount: 2 // 0 - 10
- Shader {
- id: vertical
- stage: Shader.Vertex
- shader: "qrc:/qtquick3deffects/shaders/blurvertical.vert"
- }
- Shader {
- id: horizontal
- stage: Shader.Vertex
- shader: "qrc:/qtquick3deffects/shaders/blurhorizontal.vert"
- }
- Shader {
- id: gaussianblur
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/gaussianblur.frag"
- }
- Buffer {
- id: tempBuffer
- name: "tempBuffer"
- format: Buffer.RGBA8
- textureFilterOperation: Buffer.Linear
- textureCoordOperation: Buffer.ClampToEdge
- bufferFlags: Buffer.None // aka frame
- }
- passes: [
- Pass {
- shaders: [ horizontal, gaussianblur ]
- output: tempBuffer
- },
- Pass {
- shaders: [ vertical, gaussianblur ]
- commands: [
- BufferInput {
- buffer: tempBuffer
- }
- ]
- }
- ]
- }
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