GaussianBlur.qml 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. /****************************************************************************
  2. **
  3. ** Copyright (C) 2020 The Qt Company Ltd.
  4. ** Contact: https://www.qt.io/licensing/
  5. **
  6. ** This file is part of Qt Quick 3D.
  7. **
  8. ** $QT_BEGIN_LICENSE:GPL$
  9. ** Commercial License Usage
  10. ** Licensees holding valid commercial Qt licenses may use this file in
  11. ** accordance with the commercial license agreement provided with the
  12. ** Software or, alternatively, in accordance with the terms contained in
  13. ** a written agreement between you and The Qt Company. For licensing terms
  14. ** and conditions see https://www.qt.io/terms-conditions. For further
  15. ** information use the contact form at https://www.qt.io/contact-us.
  16. **
  17. ** GNU General Public License Usage
  18. ** Alternatively, this file may be used under the terms of the GNU
  19. ** General Public License version 3 or (at your option) any later version
  20. ** approved by the KDE Free Qt Foundation. The licenses are as published by
  21. ** the Free Software Foundation and appearing in the file LICENSE.GPL3
  22. ** included in the packaging of this file. Please review the following
  23. ** information to ensure the GNU General Public License requirements will
  24. ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
  25. **
  26. ** $QT_END_LICENSE$
  27. **
  28. ****************************************************************************/
  29. import QtQuick
  30. import QtQuick3D
  31. import QtQuick3D.Effects
  32. Effect {
  33. property real amount: 2 // 0 - 10
  34. Shader {
  35. id: vertical
  36. stage: Shader.Vertex
  37. shader: "qrc:/qtquick3deffects/shaders/blurvertical.vert"
  38. }
  39. Shader {
  40. id: horizontal
  41. stage: Shader.Vertex
  42. shader: "qrc:/qtquick3deffects/shaders/blurhorizontal.vert"
  43. }
  44. Shader {
  45. id: gaussianblur
  46. stage: Shader.Fragment
  47. shader: "qrc:/qtquick3deffects/shaders/gaussianblur.frag"
  48. }
  49. Buffer {
  50. id: tempBuffer
  51. name: "tempBuffer"
  52. format: Buffer.RGBA8
  53. textureFilterOperation: Buffer.Linear
  54. textureCoordOperation: Buffer.ClampToEdge
  55. bufferFlags: Buffer.None // aka frame
  56. }
  57. passes: [
  58. Pass {
  59. shaders: [ horizontal, gaussianblur ]
  60. output: tempBuffer
  61. },
  62. Pass {
  63. shaders: [ vertical, gaussianblur ]
  64. commands: [
  65. BufferInput {
  66. buffer: tempBuffer
  67. }
  68. ]
  69. }
  70. ]
  71. }