DepthOfFieldHQBlur.qml 2.9 KB

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  1. /****************************************************************************
  2. **
  3. ** Copyright (C) 2020 The Qt Company Ltd.
  4. ** Contact: https://www.qt.io/licensing/
  5. **
  6. ** This file is part of Qt Quick 3D.
  7. **
  8. ** $QT_BEGIN_LICENSE:GPL$
  9. ** Commercial License Usage
  10. ** Licensees holding valid commercial Qt licenses may use this file in
  11. ** accordance with the commercial license agreement provided with the
  12. ** Software or, alternatively, in accordance with the terms contained in
  13. ** a written agreement between you and The Qt Company. For licensing terms
  14. ** and conditions see https://www.qt.io/terms-conditions. For further
  15. ** information use the contact form at https://www.qt.io/contact-us.
  16. **
  17. ** GNU General Public License Usage
  18. ** Alternatively, this file may be used under the terms of the GNU
  19. ** General Public License version 3 or (at your option) any later version
  20. ** approved by the KDE Free Qt Foundation. The licenses are as published by
  21. ** the Free Software Foundation and appearing in the file LICENSE.GPL3
  22. ** included in the packaging of this file. Please review the following
  23. ** information to ensure the GNU General Public License requirements will
  24. ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
  25. **
  26. ** $QT_END_LICENSE$
  27. **
  28. ****************************************************************************/
  29. import QtQuick
  30. import QtQuick3D
  31. import QtQuick3D.Effects
  32. Effect {
  33. readonly property TextureInput sourceSampler: TextureInput {
  34. texture: Texture {}
  35. }
  36. property real focusDistance: 600
  37. property real focusRange: 100
  38. property real blurAmount: 4
  39. Shader {
  40. id: downsampleVert
  41. stage: Shader.Vertex
  42. shader: "qrc:/qtquick3deffects/shaders/downsample.vert"
  43. }
  44. Shader {
  45. id: downsampleFrag
  46. stage: Shader.Fragment
  47. shader: "qrc:/qtquick3deffects/shaders/downsample.frag"
  48. }
  49. Shader {
  50. id: blurVert
  51. stage: Shader.Vertex
  52. shader: "qrc:/qtquick3deffects/shaders/depthoffieldblur.vert"
  53. }
  54. Shader {
  55. id: blurFrag
  56. stage: Shader.Fragment
  57. shader: "qrc:/qtquick3deffects/shaders/depthoffieldblur.frag"
  58. }
  59. Buffer {
  60. id: downsampleBuffer
  61. name: "downsampleBuffer"
  62. format: Buffer.RGBA8
  63. textureFilterOperation: Buffer.Linear
  64. textureCoordOperation: Buffer.ClampToEdge
  65. sizeMultiplier: 0.5
  66. }
  67. passes: [
  68. Pass {
  69. shaders: [ downsampleVert, downsampleFrag ]
  70. output: downsampleBuffer
  71. },
  72. Pass {
  73. shaders: [ blurVert, blurFrag ]
  74. commands: [
  75. // INPUT is the texture for downsampleBuffer
  76. BufferInput {
  77. buffer: downsampleBuffer
  78. },
  79. // the actual input texture is exposed as sourceSampler
  80. BufferInput {
  81. sampler: "sourceSampler"
  82. }
  83. ]
  84. }
  85. ]
  86. }