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							- /****************************************************************************
 
- **
 
- ** Copyright (C) 2017 The Qt Company Ltd.
 
- ** Contact: http://www.qt.io/licensing/
 
- **
 
- ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
 
- **
 
- ** $QT_BEGIN_LICENSE:LGPL3$
 
- ** Commercial License Usage
 
- ** Licensees holding valid commercial Qt licenses may use this file in
 
- ** accordance with the commercial license agreement provided with the
 
- ** Software or, alternatively, in accordance with the terms contained in
 
- ** a written agreement between you and The Qt Company. For licensing terms
 
- ** and conditions see http://www.qt.io/terms-conditions. For further
 
- ** information use the contact form at http://www.qt.io/contact-us.
 
- **
 
- ** GNU Lesser General Public License Usage
 
- ** Alternatively, this file may be used under the terms of the GNU Lesser
 
- ** General Public License version 3 as published by the Free Software
 
- ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
 
- ** packaging of this file. Please review the following information to
 
- ** ensure the GNU Lesser General Public License version 3 requirements
 
- ** will be met: https://www.gnu.org/licenses/lgpl.html.
 
- **
 
- ** GNU General Public License Usage
 
- ** Alternatively, this file may be used under the terms of the GNU
 
- ** General Public License version 2.0 or later as published by the Free
 
- ** Software Foundation and appearing in the file LICENSE.GPL included in
 
- ** the packaging of this file. Please review the following information to
 
- ** ensure the GNU General Public License version 2.0 requirements will be
 
- ** met: http://www.gnu.org/licenses/gpl-2.0.html.
 
- **
 
- ** $QT_END_LICENSE$
 
- **
 
- ****************************************************************************/
 
- import QtQuick
 
- import QtQuick.Templates as T
 
- import QtQuick.Controls.impl
 
- import QtQuick.Controls.Material
 
- import QtQuick.Controls.Material.impl
 
- T.RoundButton {
 
-     id: control
 
-     implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
 
-                             implicitContentWidth + leftPadding + rightPadding)
 
-     implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
 
-                              implicitContentHeight + topPadding + bottomPadding)
 
-     topInset: 6
 
-     leftInset: 6
 
-     rightInset: 6
 
-     bottomInset: 6
 
-     padding: 12
 
-     spacing: 6
 
-     icon.width: 24
 
-     icon.height: 24
 
-     icon.color: !enabled ? Material.hintTextColor :
 
-         flat && highlighted ? Material.accentColor :
 
-         highlighted ? Material.primaryHighlightedTextColor : Material.foreground
 
-     Material.elevation: flat ? control.down || control.hovered ? 2 : 0
 
-                              : control.down ? 12 : 6
 
-     Material.background: flat ? "transparent" : undefined
 
-     contentItem: IconLabel {
 
-         spacing: control.spacing
 
-         mirrored: control.mirrored
 
-         display: control.display
 
-         icon: control.icon
 
-         text: control.text
 
-         font: control.font
 
-         color: !control.enabled ? control.Material.hintTextColor :
 
-             control.flat && control.highlighted ? control.Material.accentColor :
 
-             control.highlighted ? control.Material.primaryHighlightedTextColor : control.Material.foreground
 
-     }
 
-     // TODO: Add a proper ripple/ink effect for mouse/touch input and focus state
 
-     background: Rectangle {
 
-         implicitWidth: control.Material.buttonHeight
 
-         implicitHeight: control.Material.buttonHeight
 
-         radius: control.radius
 
-         color: !control.enabled ? control.Material.buttonDisabledColor
 
-             : control.checked || control.highlighted ? control.Material.highlightedButtonColor : control.Material.buttonColor
 
-         Rectangle {
 
-             width: parent.width
 
-             height: parent.height
 
-             radius: control.radius
 
-             visible: control.hovered || control.visualFocus
 
-             color: control.Material.rippleColor
 
-         }
 
-         Rectangle {
 
-             width: parent.width
 
-             height: parent.height
 
-             radius: control.radius
 
-             visible: control.down
 
-             color: control.Material.rippleColor
 
-         }
 
-         // The layer is disabled when the button color is transparent so that you can do
 
-         // Material.background: "transparent" and get a proper flat button without needing
 
-         // to set Material.elevation as well
 
-         layer.enabled: control.enabled && control.Material.buttonColor.a > 0
 
-         layer.effect: ElevationEffect {
 
-             elevation: control.Material.elevation
 
-         }
 
-     }
 
- }
 
 
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