gl31.h 105 KB

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  1. #ifndef __gl31_h_
  2. #define __gl31_h_ 1
  3. #ifdef __cplusplus
  4. extern "C" {
  5. #endif
  6. /*
  7. ** Copyright (c) 2013-2016 The Khronos Group Inc.
  8. **
  9. ** Permission is hereby granted, free of charge, to any person obtaining a
  10. ** copy of this software and/or associated documentation files (the
  11. ** "Materials"), to deal in the Materials without restriction, including
  12. ** without limitation the rights to use, copy, modify, merge, publish,
  13. ** distribute, sublicense, and/or sell copies of the Materials, and to
  14. ** permit persons to whom the Materials are furnished to do so, subject to
  15. ** the following conditions:
  16. **
  17. ** The above copyright notice and this permission notice shall be included
  18. ** in all copies or substantial portions of the Materials.
  19. **
  20. ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  21. ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  22. ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  23. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  24. ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  25. ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  26. ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
  27. */
  28. /*
  29. ** This header is generated from the Khronos OpenGL / OpenGL ES XML
  30. ** API Registry. The current version of the Registry, generator scripts
  31. ** used to make the header, and the header can be found at
  32. ** http://www.opengl.org/registry/
  33. **
  34. ** Khronos $Revision$ on $Date$
  35. */
  36. #include <GLES3/gl3platform.h>
  37. #ifndef GL_APIENTRYP
  38. #define GL_APIENTRYP GL_APIENTRY*
  39. #endif
  40. #ifndef GL_GLES_PROTOTYPES
  41. #define GL_GLES_PROTOTYPES 1
  42. #endif
  43. /* Generated on date 20161024 */
  44. /* Generated C header for:
  45. * API: gles2
  46. * Profile: common
  47. * Versions considered: 2\.[0-9]|3\.[01]
  48. * Versions emitted: .*
  49. * Default extensions included: None
  50. * Additional extensions included: _nomatch_^
  51. * Extensions removed: _nomatch_^
  52. */
  53. #ifndef GL_ES_VERSION_2_0
  54. #define GL_ES_VERSION_2_0 1
  55. #include <KHR/khrplatform.h>
  56. typedef khronos_int8_t GLbyte;
  57. typedef khronos_float_t GLclampf;
  58. typedef khronos_int32_t GLfixed;
  59. typedef short GLshort;
  60. typedef unsigned short GLushort;
  61. typedef void GLvoid;
  62. typedef struct __GLsync *GLsync;
  63. typedef khronos_int64_t GLint64;
  64. typedef khronos_uint64_t GLuint64;
  65. typedef unsigned int GLenum;
  66. typedef unsigned int GLuint;
  67. typedef char GLchar;
  68. typedef khronos_float_t GLfloat;
  69. typedef khronos_ssize_t GLsizeiptr;
  70. typedef khronos_intptr_t GLintptr;
  71. typedef unsigned int GLbitfield;
  72. typedef int GLint;
  73. typedef unsigned char GLboolean;
  74. typedef int GLsizei;
  75. typedef khronos_uint8_t GLubyte;
  76. #define GL_DEPTH_BUFFER_BIT 0x00000100
  77. #define GL_STENCIL_BUFFER_BIT 0x00000400
  78. #define GL_COLOR_BUFFER_BIT 0x00004000
  79. #define GL_FALSE 0
  80. #define GL_TRUE 1
  81. #define GL_POINTS 0x0000
  82. #define GL_LINES 0x0001
  83. #define GL_LINE_LOOP 0x0002
  84. #define GL_LINE_STRIP 0x0003
  85. #define GL_TRIANGLES 0x0004
  86. #define GL_TRIANGLE_STRIP 0x0005
  87. #define GL_TRIANGLE_FAN 0x0006
  88. #define GL_ZERO 0
  89. #define GL_ONE 1
  90. #define GL_SRC_COLOR 0x0300
  91. #define GL_ONE_MINUS_SRC_COLOR 0x0301
  92. #define GL_SRC_ALPHA 0x0302
  93. #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  94. #define GL_DST_ALPHA 0x0304
  95. #define GL_ONE_MINUS_DST_ALPHA 0x0305
  96. #define GL_DST_COLOR 0x0306
  97. #define GL_ONE_MINUS_DST_COLOR 0x0307
  98. #define GL_SRC_ALPHA_SATURATE 0x0308
  99. #define GL_FUNC_ADD 0x8006
  100. #define GL_BLEND_EQUATION 0x8009
  101. #define GL_BLEND_EQUATION_RGB 0x8009
  102. #define GL_BLEND_EQUATION_ALPHA 0x883D
  103. #define GL_FUNC_SUBTRACT 0x800A
  104. #define GL_FUNC_REVERSE_SUBTRACT 0x800B
  105. #define GL_BLEND_DST_RGB 0x80C8
  106. #define GL_BLEND_SRC_RGB 0x80C9
  107. #define GL_BLEND_DST_ALPHA 0x80CA
  108. #define GL_BLEND_SRC_ALPHA 0x80CB
  109. #define GL_CONSTANT_COLOR 0x8001
  110. #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
  111. #define GL_CONSTANT_ALPHA 0x8003
  112. #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
  113. #define GL_BLEND_COLOR 0x8005
  114. #define GL_ARRAY_BUFFER 0x8892
  115. #define GL_ELEMENT_ARRAY_BUFFER 0x8893
  116. #define GL_ARRAY_BUFFER_BINDING 0x8894
  117. #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
  118. #define GL_STREAM_DRAW 0x88E0
  119. #define GL_STATIC_DRAW 0x88E4
  120. #define GL_DYNAMIC_DRAW 0x88E8
  121. #define GL_BUFFER_SIZE 0x8764
  122. #define GL_BUFFER_USAGE 0x8765
  123. #define GL_CURRENT_VERTEX_ATTRIB 0x8626
  124. #define GL_FRONT 0x0404
  125. #define GL_BACK 0x0405
  126. #define GL_FRONT_AND_BACK 0x0408
  127. #define GL_TEXTURE_2D 0x0DE1
  128. #define GL_CULL_FACE 0x0B44
  129. #define GL_BLEND 0x0BE2
  130. #define GL_DITHER 0x0BD0
  131. #define GL_STENCIL_TEST 0x0B90
  132. #define GL_DEPTH_TEST 0x0B71
  133. #define GL_SCISSOR_TEST 0x0C11
  134. #define GL_POLYGON_OFFSET_FILL 0x8037
  135. #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
  136. #define GL_SAMPLE_COVERAGE 0x80A0
  137. #define GL_NO_ERROR 0
  138. #define GL_INVALID_ENUM 0x0500
  139. #define GL_INVALID_VALUE 0x0501
  140. #define GL_INVALID_OPERATION 0x0502
  141. #define GL_OUT_OF_MEMORY 0x0505
  142. #define GL_CW 0x0900
  143. #define GL_CCW 0x0901
  144. #define GL_LINE_WIDTH 0x0B21
  145. #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
  146. #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
  147. #define GL_CULL_FACE_MODE 0x0B45
  148. #define GL_FRONT_FACE 0x0B46
  149. #define GL_DEPTH_RANGE 0x0B70
  150. #define GL_DEPTH_WRITEMASK 0x0B72
  151. #define GL_DEPTH_CLEAR_VALUE 0x0B73
  152. #define GL_DEPTH_FUNC 0x0B74
  153. #define GL_STENCIL_CLEAR_VALUE 0x0B91
  154. #define GL_STENCIL_FUNC 0x0B92
  155. #define GL_STENCIL_FAIL 0x0B94
  156. #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  157. #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  158. #define GL_STENCIL_REF 0x0B97
  159. #define GL_STENCIL_VALUE_MASK 0x0B93
  160. #define GL_STENCIL_WRITEMASK 0x0B98
  161. #define GL_STENCIL_BACK_FUNC 0x8800
  162. #define GL_STENCIL_BACK_FAIL 0x8801
  163. #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
  164. #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
  165. #define GL_STENCIL_BACK_REF 0x8CA3
  166. #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
  167. #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
  168. #define GL_VIEWPORT 0x0BA2
  169. #define GL_SCISSOR_BOX 0x0C10
  170. #define GL_COLOR_CLEAR_VALUE 0x0C22
  171. #define GL_COLOR_WRITEMASK 0x0C23
  172. #define GL_UNPACK_ALIGNMENT 0x0CF5
  173. #define GL_PACK_ALIGNMENT 0x0D05
  174. #define GL_MAX_TEXTURE_SIZE 0x0D33
  175. #define GL_MAX_VIEWPORT_DIMS 0x0D3A
  176. #define GL_SUBPIXEL_BITS 0x0D50
  177. #define GL_RED_BITS 0x0D52
  178. #define GL_GREEN_BITS 0x0D53
  179. #define GL_BLUE_BITS 0x0D54
  180. #define GL_ALPHA_BITS 0x0D55
  181. #define GL_DEPTH_BITS 0x0D56
  182. #define GL_STENCIL_BITS 0x0D57
  183. #define GL_POLYGON_OFFSET_UNITS 0x2A00
  184. #define GL_POLYGON_OFFSET_FACTOR 0x8038
  185. #define GL_TEXTURE_BINDING_2D 0x8069
  186. #define GL_SAMPLE_BUFFERS 0x80A8
  187. #define GL_SAMPLES 0x80A9
  188. #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
  189. #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
  190. #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  191. #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  192. #define GL_DONT_CARE 0x1100
  193. #define GL_FASTEST 0x1101
  194. #define GL_NICEST 0x1102
  195. #define GL_GENERATE_MIPMAP_HINT 0x8192
  196. #define GL_BYTE 0x1400
  197. #define GL_UNSIGNED_BYTE 0x1401
  198. #define GL_SHORT 0x1402
  199. #define GL_UNSIGNED_SHORT 0x1403
  200. #define GL_INT 0x1404
  201. #define GL_UNSIGNED_INT 0x1405
  202. #define GL_FLOAT 0x1406
  203. #define GL_FIXED 0x140C
  204. #define GL_DEPTH_COMPONENT 0x1902
  205. #define GL_ALPHA 0x1906
  206. #define GL_RGB 0x1907
  207. #define GL_RGBA 0x1908
  208. #define GL_LUMINANCE 0x1909
  209. #define GL_LUMINANCE_ALPHA 0x190A
  210. #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
  211. #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
  212. #define GL_UNSIGNED_SHORT_5_6_5 0x8363
  213. #define GL_FRAGMENT_SHADER 0x8B30
  214. #define GL_VERTEX_SHADER 0x8B31
  215. #define GL_MAX_VERTEX_ATTRIBS 0x8869
  216. #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
  217. #define GL_MAX_VARYING_VECTORS 0x8DFC
  218. #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  219. #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  220. #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
  221. #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
  222. #define GL_SHADER_TYPE 0x8B4F
  223. #define GL_DELETE_STATUS 0x8B80
  224. #define GL_LINK_STATUS 0x8B82
  225. #define GL_VALIDATE_STATUS 0x8B83
  226. #define GL_ATTACHED_SHADERS 0x8B85
  227. #define GL_ACTIVE_UNIFORMS 0x8B86
  228. #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
  229. #define GL_ACTIVE_ATTRIBUTES 0x8B89
  230. #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
  231. #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
  232. #define GL_CURRENT_PROGRAM 0x8B8D
  233. #define GL_NEVER 0x0200
  234. #define GL_LESS 0x0201
  235. #define GL_EQUAL 0x0202
  236. #define GL_LEQUAL 0x0203
  237. #define GL_GREATER 0x0204
  238. #define GL_NOTEQUAL 0x0205
  239. #define GL_GEQUAL 0x0206
  240. #define GL_ALWAYS 0x0207
  241. #define GL_KEEP 0x1E00
  242. #define GL_REPLACE 0x1E01
  243. #define GL_INCR 0x1E02
  244. #define GL_DECR 0x1E03
  245. #define GL_INVERT 0x150A
  246. #define GL_INCR_WRAP 0x8507
  247. #define GL_DECR_WRAP 0x8508
  248. #define GL_VENDOR 0x1F00
  249. #define GL_RENDERER 0x1F01
  250. #define GL_VERSION 0x1F02
  251. #define GL_EXTENSIONS 0x1F03
  252. #define GL_NEAREST 0x2600
  253. #define GL_LINEAR 0x2601
  254. #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  255. #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  256. #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  257. #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  258. #define GL_TEXTURE_MAG_FILTER 0x2800
  259. #define GL_TEXTURE_MIN_FILTER 0x2801
  260. #define GL_TEXTURE_WRAP_S 0x2802
  261. #define GL_TEXTURE_WRAP_T 0x2803
  262. #define GL_TEXTURE 0x1702
  263. #define GL_TEXTURE_CUBE_MAP 0x8513
  264. #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
  265. #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
  266. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
  267. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
  268. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
  269. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
  270. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
  271. #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
  272. #define GL_TEXTURE0 0x84C0
  273. #define GL_TEXTURE1 0x84C1
  274. #define GL_TEXTURE2 0x84C2
  275. #define GL_TEXTURE3 0x84C3
  276. #define GL_TEXTURE4 0x84C4
  277. #define GL_TEXTURE5 0x84C5
  278. #define GL_TEXTURE6 0x84C6
  279. #define GL_TEXTURE7 0x84C7
  280. #define GL_TEXTURE8 0x84C8
  281. #define GL_TEXTURE9 0x84C9
  282. #define GL_TEXTURE10 0x84CA
  283. #define GL_TEXTURE11 0x84CB
  284. #define GL_TEXTURE12 0x84CC
  285. #define GL_TEXTURE13 0x84CD
  286. #define GL_TEXTURE14 0x84CE
  287. #define GL_TEXTURE15 0x84CF
  288. #define GL_TEXTURE16 0x84D0
  289. #define GL_TEXTURE17 0x84D1
  290. #define GL_TEXTURE18 0x84D2
  291. #define GL_TEXTURE19 0x84D3
  292. #define GL_TEXTURE20 0x84D4
  293. #define GL_TEXTURE21 0x84D5
  294. #define GL_TEXTURE22 0x84D6
  295. #define GL_TEXTURE23 0x84D7
  296. #define GL_TEXTURE24 0x84D8
  297. #define GL_TEXTURE25 0x84D9
  298. #define GL_TEXTURE26 0x84DA
  299. #define GL_TEXTURE27 0x84DB
  300. #define GL_TEXTURE28 0x84DC
  301. #define GL_TEXTURE29 0x84DD
  302. #define GL_TEXTURE30 0x84DE
  303. #define GL_TEXTURE31 0x84DF
  304. #define GL_ACTIVE_TEXTURE 0x84E0
  305. #define GL_REPEAT 0x2901
  306. #define GL_CLAMP_TO_EDGE 0x812F
  307. #define GL_MIRRORED_REPEAT 0x8370
  308. #define GL_FLOAT_VEC2 0x8B50
  309. #define GL_FLOAT_VEC3 0x8B51
  310. #define GL_FLOAT_VEC4 0x8B52
  311. #define GL_INT_VEC2 0x8B53
  312. #define GL_INT_VEC3 0x8B54
  313. #define GL_INT_VEC4 0x8B55
  314. #define GL_BOOL 0x8B56
  315. #define GL_BOOL_VEC2 0x8B57
  316. #define GL_BOOL_VEC3 0x8B58
  317. #define GL_BOOL_VEC4 0x8B59
  318. #define GL_FLOAT_MAT2 0x8B5A
  319. #define GL_FLOAT_MAT3 0x8B5B
  320. #define GL_FLOAT_MAT4 0x8B5C
  321. #define GL_SAMPLER_2D 0x8B5E
  322. #define GL_SAMPLER_CUBE 0x8B60
  323. #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
  324. #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
  325. #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
  326. #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
  327. #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  328. #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
  329. #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
  330. #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
  331. #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
  332. #define GL_COMPILE_STATUS 0x8B81
  333. #define GL_INFO_LOG_LENGTH 0x8B84
  334. #define GL_SHADER_SOURCE_LENGTH 0x8B88
  335. #define GL_SHADER_COMPILER 0x8DFA
  336. #define GL_SHADER_BINARY_FORMATS 0x8DF8
  337. #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  338. #define GL_LOW_FLOAT 0x8DF0
  339. #define GL_MEDIUM_FLOAT 0x8DF1
  340. #define GL_HIGH_FLOAT 0x8DF2
  341. #define GL_LOW_INT 0x8DF3
  342. #define GL_MEDIUM_INT 0x8DF4
  343. #define GL_HIGH_INT 0x8DF5
  344. #define GL_FRAMEBUFFER 0x8D40
  345. #define GL_RENDERBUFFER 0x8D41
  346. #define GL_RGBA4 0x8056
  347. #define GL_RGB5_A1 0x8057
  348. #define GL_RGB565 0x8D62
  349. #define GL_DEPTH_COMPONENT16 0x81A5
  350. #define GL_STENCIL_INDEX8 0x8D48
  351. #define GL_RENDERBUFFER_WIDTH 0x8D42
  352. #define GL_RENDERBUFFER_HEIGHT 0x8D43
  353. #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
  354. #define GL_RENDERBUFFER_RED_SIZE 0x8D50
  355. #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
  356. #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
  357. #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
  358. #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
  359. #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
  360. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
  361. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
  362. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
  363. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
  364. #define GL_COLOR_ATTACHMENT0 0x8CE0
  365. #define GL_DEPTH_ATTACHMENT 0x8D00
  366. #define GL_STENCIL_ATTACHMENT 0x8D20
  367. #define GL_NONE 0
  368. #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  369. #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
  370. #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
  371. #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
  372. #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
  373. #define GL_FRAMEBUFFER_BINDING 0x8CA6
  374. #define GL_RENDERBUFFER_BINDING 0x8CA7
  375. #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
  376. #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
  377. typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
  378. typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
  379. typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
  380. typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
  381. typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
  382. typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
  383. typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
  384. typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  385. typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
  386. typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
  387. typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
  388. typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  389. typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  390. typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
  391. typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
  392. typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
  393. typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  394. typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
  395. typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
  396. typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  397. typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
  398. typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
  399. typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
  400. typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  401. typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  402. typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
  403. typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
  404. typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
  405. typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
  406. typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
  407. typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
  408. typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
  409. typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
  410. typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
  411. typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
  412. typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
  413. typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
  414. typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
  415. typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
  416. typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
  417. typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
  418. typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
  419. typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
  420. typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
  421. typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
  422. typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
  423. typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  424. typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  425. typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
  426. typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
  427. typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
  428. typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
  429. typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
  430. typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
  431. typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  432. typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  433. typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
  434. typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
  435. typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
  436. typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
  437. typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
  438. typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
  439. typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
  440. typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
  441. typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
  442. typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  443. typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
  444. typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
  445. typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  446. typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
  447. typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
  448. typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
  449. typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
  450. typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
  451. typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
  452. typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
  453. typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
  454. typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
  455. typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
  456. typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
  457. typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
  458. typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
  459. typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
  460. typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
  461. typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
  462. typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
  463. typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
  464. typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
  465. typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
  466. typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
  467. typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
  468. typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
  469. typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  470. typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
  471. typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  472. typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
  473. typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
  474. typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
  475. typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  476. typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
  477. typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
  478. typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
  479. typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
  480. typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
  481. typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
  482. typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  483. typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
  484. typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
  485. typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
  486. typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
  487. typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
  488. typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
  489. typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
  490. typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
  491. typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
  492. typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
  493. typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
  494. typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
  495. typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
  496. typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  497. typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
  498. typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
  499. typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
  500. typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  501. typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
  502. typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  503. typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
  504. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  505. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  506. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  507. typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
  508. typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
  509. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
  510. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
  511. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
  512. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
  513. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
  514. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
  515. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  516. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
  517. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  518. typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
  519. #if GL_GLES_PROTOTYPES
  520. GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
  521. GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
  522. GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
  523. GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
  524. GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
  525. GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
  526. GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
  527. GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  528. GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
  529. GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
  530. GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  531. GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  532. GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  533. GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
  534. GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  535. GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
  536. GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  537. GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
  538. GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
  539. GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  540. GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
  541. GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
  542. GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
  543. GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  544. GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  545. GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
  546. GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
  547. GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
  548. GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
  549. GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
  550. GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
  551. GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
  552. GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
  553. GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  554. GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
  555. GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
  556. GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
  557. GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  558. GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
  559. GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
  560. GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  561. GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
  562. GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
  563. GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
  564. GL_APICALL void GL_APIENTRY glFinish (void);
  565. GL_APICALL void GL_APIENTRY glFlush (void);
  566. GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  567. GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  568. GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
  569. GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
  570. GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
  571. GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
  572. GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
  573. GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  574. GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  575. GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  576. GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
  577. GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
  578. GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
  579. GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
  580. GL_APICALL GLenum GL_APIENTRY glGetError (void);
  581. GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
  582. GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
  583. GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
  584. GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
  585. GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  586. GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
  587. GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
  588. GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  589. GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
  590. GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
  591. GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
  592. GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
  593. GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
  594. GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
  595. GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
  596. GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
  597. GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
  598. GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
  599. GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
  600. GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
  601. GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
  602. GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
  603. GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
  604. GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
  605. GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
  606. GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
  607. GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
  608. GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
  609. GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
  610. GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
  611. GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  612. GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  613. GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
  614. GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  615. GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
  616. GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  617. GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
  618. GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  619. GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  620. GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
  621. GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
  622. GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
  623. GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  624. GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
  625. GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  626. GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
  627. GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
  628. GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  629. GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
  630. GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
  631. GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
  632. GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
  633. GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
  634. GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
  635. GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
  636. GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
  637. GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
  638. GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
  639. GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  640. GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
  641. GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
  642. GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
  643. GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  644. GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
  645. GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  646. GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
  647. GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  648. GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  649. GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  650. GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
  651. GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
  652. GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
  653. GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
  654. GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
  655. GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
  656. GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
  657. GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
  658. GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  659. GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
  660. GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  661. GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  662. #endif
  663. #endif /* GL_ES_VERSION_2_0 */
  664. #ifndef GL_ES_VERSION_3_0
  665. #define GL_ES_VERSION_3_0 1
  666. typedef unsigned short GLhalf;
  667. #define GL_READ_BUFFER 0x0C02
  668. #define GL_UNPACK_ROW_LENGTH 0x0CF2
  669. #define GL_UNPACK_SKIP_ROWS 0x0CF3
  670. #define GL_UNPACK_SKIP_PIXELS 0x0CF4
  671. #define GL_PACK_ROW_LENGTH 0x0D02
  672. #define GL_PACK_SKIP_ROWS 0x0D03
  673. #define GL_PACK_SKIP_PIXELS 0x0D04
  674. #define GL_COLOR 0x1800
  675. #define GL_DEPTH 0x1801
  676. #define GL_STENCIL 0x1802
  677. #define GL_RED 0x1903
  678. #define GL_RGB8 0x8051
  679. #define GL_RGBA8 0x8058
  680. #define GL_RGB10_A2 0x8059
  681. #define GL_TEXTURE_BINDING_3D 0x806A
  682. #define GL_UNPACK_SKIP_IMAGES 0x806D
  683. #define GL_UNPACK_IMAGE_HEIGHT 0x806E
  684. #define GL_TEXTURE_3D 0x806F
  685. #define GL_TEXTURE_WRAP_R 0x8072
  686. #define GL_MAX_3D_TEXTURE_SIZE 0x8073
  687. #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
  688. #define GL_MAX_ELEMENTS_VERTICES 0x80E8
  689. #define GL_MAX_ELEMENTS_INDICES 0x80E9
  690. #define GL_TEXTURE_MIN_LOD 0x813A
  691. #define GL_TEXTURE_MAX_LOD 0x813B
  692. #define GL_TEXTURE_BASE_LEVEL 0x813C
  693. #define GL_TEXTURE_MAX_LEVEL 0x813D
  694. #define GL_MIN 0x8007
  695. #define GL_MAX 0x8008
  696. #define GL_DEPTH_COMPONENT24 0x81A6
  697. #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
  698. #define GL_TEXTURE_COMPARE_MODE 0x884C
  699. #define GL_TEXTURE_COMPARE_FUNC 0x884D
  700. #define GL_CURRENT_QUERY 0x8865
  701. #define GL_QUERY_RESULT 0x8866
  702. #define GL_QUERY_RESULT_AVAILABLE 0x8867
  703. #define GL_BUFFER_MAPPED 0x88BC
  704. #define GL_BUFFER_MAP_POINTER 0x88BD
  705. #define GL_STREAM_READ 0x88E1
  706. #define GL_STREAM_COPY 0x88E2
  707. #define GL_STATIC_READ 0x88E5
  708. #define GL_STATIC_COPY 0x88E6
  709. #define GL_DYNAMIC_READ 0x88E9
  710. #define GL_DYNAMIC_COPY 0x88EA
  711. #define GL_MAX_DRAW_BUFFERS 0x8824
  712. #define GL_DRAW_BUFFER0 0x8825
  713. #define GL_DRAW_BUFFER1 0x8826
  714. #define GL_DRAW_BUFFER2 0x8827
  715. #define GL_DRAW_BUFFER3 0x8828
  716. #define GL_DRAW_BUFFER4 0x8829
  717. #define GL_DRAW_BUFFER5 0x882A
  718. #define GL_DRAW_BUFFER6 0x882B
  719. #define GL_DRAW_BUFFER7 0x882C
  720. #define GL_DRAW_BUFFER8 0x882D
  721. #define GL_DRAW_BUFFER9 0x882E
  722. #define GL_DRAW_BUFFER10 0x882F
  723. #define GL_DRAW_BUFFER11 0x8830
  724. #define GL_DRAW_BUFFER12 0x8831
  725. #define GL_DRAW_BUFFER13 0x8832
  726. #define GL_DRAW_BUFFER14 0x8833
  727. #define GL_DRAW_BUFFER15 0x8834
  728. #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
  729. #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
  730. #define GL_SAMPLER_3D 0x8B5F
  731. #define GL_SAMPLER_2D_SHADOW 0x8B62
  732. #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
  733. #define GL_PIXEL_PACK_BUFFER 0x88EB
  734. #define GL_PIXEL_UNPACK_BUFFER 0x88EC
  735. #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
  736. #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
  737. #define GL_FLOAT_MAT2x3 0x8B65
  738. #define GL_FLOAT_MAT2x4 0x8B66
  739. #define GL_FLOAT_MAT3x2 0x8B67
  740. #define GL_FLOAT_MAT3x4 0x8B68
  741. #define GL_FLOAT_MAT4x2 0x8B69
  742. #define GL_FLOAT_MAT4x3 0x8B6A
  743. #define GL_SRGB 0x8C40
  744. #define GL_SRGB8 0x8C41
  745. #define GL_SRGB8_ALPHA8 0x8C43
  746. #define GL_COMPARE_REF_TO_TEXTURE 0x884E
  747. #define GL_MAJOR_VERSION 0x821B
  748. #define GL_MINOR_VERSION 0x821C
  749. #define GL_NUM_EXTENSIONS 0x821D
  750. #define GL_RGBA32F 0x8814
  751. #define GL_RGB32F 0x8815
  752. #define GL_RGBA16F 0x881A
  753. #define GL_RGB16F 0x881B
  754. #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
  755. #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
  756. #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
  757. #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
  758. #define GL_MAX_VARYING_COMPONENTS 0x8B4B
  759. #define GL_TEXTURE_2D_ARRAY 0x8C1A
  760. #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
  761. #define GL_R11F_G11F_B10F 0x8C3A
  762. #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
  763. #define GL_RGB9_E5 0x8C3D
  764. #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
  765. #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
  766. #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
  767. #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
  768. #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
  769. #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
  770. #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
  771. #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
  772. #define GL_RASTERIZER_DISCARD 0x8C89
  773. #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
  774. #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
  775. #define GL_INTERLEAVED_ATTRIBS 0x8C8C
  776. #define GL_SEPARATE_ATTRIBS 0x8C8D
  777. #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
  778. #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
  779. #define GL_RGBA32UI 0x8D70
  780. #define GL_RGB32UI 0x8D71
  781. #define GL_RGBA16UI 0x8D76
  782. #define GL_RGB16UI 0x8D77
  783. #define GL_RGBA8UI 0x8D7C
  784. #define GL_RGB8UI 0x8D7D
  785. #define GL_RGBA32I 0x8D82
  786. #define GL_RGB32I 0x8D83
  787. #define GL_RGBA16I 0x8D88
  788. #define GL_RGB16I 0x8D89
  789. #define GL_RGBA8I 0x8D8E
  790. #define GL_RGB8I 0x8D8F
  791. #define GL_RED_INTEGER 0x8D94
  792. #define GL_RGB_INTEGER 0x8D98
  793. #define GL_RGBA_INTEGER 0x8D99
  794. #define GL_SAMPLER_2D_ARRAY 0x8DC1
  795. #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
  796. #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
  797. #define GL_UNSIGNED_INT_VEC2 0x8DC6
  798. #define GL_UNSIGNED_INT_VEC3 0x8DC7
  799. #define GL_UNSIGNED_INT_VEC4 0x8DC8
  800. #define GL_INT_SAMPLER_2D 0x8DCA
  801. #define GL_INT_SAMPLER_3D 0x8DCB
  802. #define GL_INT_SAMPLER_CUBE 0x8DCC
  803. #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
  804. #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
  805. #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
  806. #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
  807. #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
  808. #define GL_BUFFER_ACCESS_FLAGS 0x911F
  809. #define GL_BUFFER_MAP_LENGTH 0x9120
  810. #define GL_BUFFER_MAP_OFFSET 0x9121
  811. #define GL_DEPTH_COMPONENT32F 0x8CAC
  812. #define GL_DEPTH32F_STENCIL8 0x8CAD
  813. #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
  814. #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
  815. #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
  816. #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
  817. #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
  818. #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
  819. #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
  820. #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
  821. #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
  822. #define GL_FRAMEBUFFER_DEFAULT 0x8218
  823. #define GL_FRAMEBUFFER_UNDEFINED 0x8219
  824. #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
  825. #define GL_DEPTH_STENCIL 0x84F9
  826. #define GL_UNSIGNED_INT_24_8 0x84FA
  827. #define GL_DEPTH24_STENCIL8 0x88F0
  828. #define GL_UNSIGNED_NORMALIZED 0x8C17
  829. #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
  830. #define GL_READ_FRAMEBUFFER 0x8CA8
  831. #define GL_DRAW_FRAMEBUFFER 0x8CA9
  832. #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
  833. #define GL_RENDERBUFFER_SAMPLES 0x8CAB
  834. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
  835. #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
  836. #define GL_COLOR_ATTACHMENT1 0x8CE1
  837. #define GL_COLOR_ATTACHMENT2 0x8CE2
  838. #define GL_COLOR_ATTACHMENT3 0x8CE3
  839. #define GL_COLOR_ATTACHMENT4 0x8CE4
  840. #define GL_COLOR_ATTACHMENT5 0x8CE5
  841. #define GL_COLOR_ATTACHMENT6 0x8CE6
  842. #define GL_COLOR_ATTACHMENT7 0x8CE7
  843. #define GL_COLOR_ATTACHMENT8 0x8CE8
  844. #define GL_COLOR_ATTACHMENT9 0x8CE9
  845. #define GL_COLOR_ATTACHMENT10 0x8CEA
  846. #define GL_COLOR_ATTACHMENT11 0x8CEB
  847. #define GL_COLOR_ATTACHMENT12 0x8CEC
  848. #define GL_COLOR_ATTACHMENT13 0x8CED
  849. #define GL_COLOR_ATTACHMENT14 0x8CEE
  850. #define GL_COLOR_ATTACHMENT15 0x8CEF
  851. #define GL_COLOR_ATTACHMENT16 0x8CF0
  852. #define GL_COLOR_ATTACHMENT17 0x8CF1
  853. #define GL_COLOR_ATTACHMENT18 0x8CF2
  854. #define GL_COLOR_ATTACHMENT19 0x8CF3
  855. #define GL_COLOR_ATTACHMENT20 0x8CF4
  856. #define GL_COLOR_ATTACHMENT21 0x8CF5
  857. #define GL_COLOR_ATTACHMENT22 0x8CF6
  858. #define GL_COLOR_ATTACHMENT23 0x8CF7
  859. #define GL_COLOR_ATTACHMENT24 0x8CF8
  860. #define GL_COLOR_ATTACHMENT25 0x8CF9
  861. #define GL_COLOR_ATTACHMENT26 0x8CFA
  862. #define GL_COLOR_ATTACHMENT27 0x8CFB
  863. #define GL_COLOR_ATTACHMENT28 0x8CFC
  864. #define GL_COLOR_ATTACHMENT29 0x8CFD
  865. #define GL_COLOR_ATTACHMENT30 0x8CFE
  866. #define GL_COLOR_ATTACHMENT31 0x8CFF
  867. #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
  868. #define GL_MAX_SAMPLES 0x8D57
  869. #define GL_HALF_FLOAT 0x140B
  870. #define GL_MAP_READ_BIT 0x0001
  871. #define GL_MAP_WRITE_BIT 0x0002
  872. #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
  873. #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
  874. #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
  875. #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
  876. #define GL_RG 0x8227
  877. #define GL_RG_INTEGER 0x8228
  878. #define GL_R8 0x8229
  879. #define GL_RG8 0x822B
  880. #define GL_R16F 0x822D
  881. #define GL_R32F 0x822E
  882. #define GL_RG16F 0x822F
  883. #define GL_RG32F 0x8230
  884. #define GL_R8I 0x8231
  885. #define GL_R8UI 0x8232
  886. #define GL_R16I 0x8233
  887. #define GL_R16UI 0x8234
  888. #define GL_R32I 0x8235
  889. #define GL_R32UI 0x8236
  890. #define GL_RG8I 0x8237
  891. #define GL_RG8UI 0x8238
  892. #define GL_RG16I 0x8239
  893. #define GL_RG16UI 0x823A
  894. #define GL_RG32I 0x823B
  895. #define GL_RG32UI 0x823C
  896. #define GL_VERTEX_ARRAY_BINDING 0x85B5
  897. #define GL_R8_SNORM 0x8F94
  898. #define GL_RG8_SNORM 0x8F95
  899. #define GL_RGB8_SNORM 0x8F96
  900. #define GL_RGBA8_SNORM 0x8F97
  901. #define GL_SIGNED_NORMALIZED 0x8F9C
  902. #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
  903. #define GL_COPY_READ_BUFFER 0x8F36
  904. #define GL_COPY_WRITE_BUFFER 0x8F37
  905. #define GL_COPY_READ_BUFFER_BINDING 0x8F36
  906. #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
  907. #define GL_UNIFORM_BUFFER 0x8A11
  908. #define GL_UNIFORM_BUFFER_BINDING 0x8A28
  909. #define GL_UNIFORM_BUFFER_START 0x8A29
  910. #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
  911. #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
  912. #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
  913. #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
  914. #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
  915. #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
  916. #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
  917. #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
  918. #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
  919. #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
  920. #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
  921. #define GL_UNIFORM_TYPE 0x8A37
  922. #define GL_UNIFORM_SIZE 0x8A38
  923. #define GL_UNIFORM_NAME_LENGTH 0x8A39
  924. #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
  925. #define GL_UNIFORM_OFFSET 0x8A3B
  926. #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
  927. #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
  928. #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
  929. #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
  930. #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
  931. #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
  932. #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
  933. #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
  934. #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
  935. #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
  936. #define GL_INVALID_INDEX 0xFFFFFFFFu
  937. #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
  938. #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
  939. #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
  940. #define GL_OBJECT_TYPE 0x9112
  941. #define GL_SYNC_CONDITION 0x9113
  942. #define GL_SYNC_STATUS 0x9114
  943. #define GL_SYNC_FLAGS 0x9115
  944. #define GL_SYNC_FENCE 0x9116
  945. #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
  946. #define GL_UNSIGNALED 0x9118
  947. #define GL_SIGNALED 0x9119
  948. #define GL_ALREADY_SIGNALED 0x911A
  949. #define GL_TIMEOUT_EXPIRED 0x911B
  950. #define GL_CONDITION_SATISFIED 0x911C
  951. #define GL_WAIT_FAILED 0x911D
  952. #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
  953. #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
  954. #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
  955. #define GL_ANY_SAMPLES_PASSED 0x8C2F
  956. #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
  957. #define GL_SAMPLER_BINDING 0x8919
  958. #define GL_RGB10_A2UI 0x906F
  959. #define GL_TEXTURE_SWIZZLE_R 0x8E42
  960. #define GL_TEXTURE_SWIZZLE_G 0x8E43
  961. #define GL_TEXTURE_SWIZZLE_B 0x8E44
  962. #define GL_TEXTURE_SWIZZLE_A 0x8E45
  963. #define GL_GREEN 0x1904
  964. #define GL_BLUE 0x1905
  965. #define GL_INT_2_10_10_10_REV 0x8D9F
  966. #define GL_TRANSFORM_FEEDBACK 0x8E22
  967. #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
  968. #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
  969. #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
  970. #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
  971. #define GL_PROGRAM_BINARY_LENGTH 0x8741
  972. #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
  973. #define GL_PROGRAM_BINARY_FORMATS 0x87FF
  974. #define GL_COMPRESSED_R11_EAC 0x9270
  975. #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
  976. #define GL_COMPRESSED_RG11_EAC 0x9272
  977. #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
  978. #define GL_COMPRESSED_RGB8_ETC2 0x9274
  979. #define GL_COMPRESSED_SRGB8_ETC2 0x9275
  980. #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
  981. #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
  982. #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
  983. #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
  984. #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
  985. #define GL_MAX_ELEMENT_INDEX 0x8D6B
  986. #define GL_NUM_SAMPLE_COUNTS 0x9380
  987. #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
  988. typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
  989. typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
  990. typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
  991. typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
  992. typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  993. typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
  994. typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
  995. typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
  996. typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
  997. typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
  998. typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
  999. typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
  1000. typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
  1001. typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
  1002. typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
  1003. typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
  1004. typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
  1005. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1006. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1007. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1008. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1009. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1010. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1011. typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
  1012. typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
  1013. typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
  1014. typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
  1015. typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
  1016. typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
  1017. typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
  1018. typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
  1019. typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
  1020. typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
  1021. typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
  1022. typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
  1023. typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
  1024. typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
  1025. typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
  1026. typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
  1027. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
  1028. typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
  1029. typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
  1030. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
  1031. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
  1032. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
  1033. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
  1034. typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
  1035. typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
  1036. typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
  1037. typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
  1038. typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
  1039. typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
  1040. typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
  1041. typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
  1042. typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
  1043. typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
  1044. typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
  1045. typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
  1046. typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
  1047. typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
  1048. typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
  1049. typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
  1050. typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
  1051. typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
  1052. typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
  1053. typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
  1054. typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
  1055. typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
  1056. typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
  1057. typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
  1058. typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
  1059. typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
  1060. typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
  1061. typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
  1062. typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
  1063. typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
  1064. typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
  1065. typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
  1066. typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
  1067. typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
  1068. typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
  1069. typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
  1070. typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
  1071. typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
  1072. typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
  1073. typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
  1074. typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
  1075. typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
  1076. typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
  1077. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
  1078. typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
  1079. typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
  1080. typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
  1081. typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
  1082. typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
  1083. typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
  1084. typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
  1085. typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
  1086. typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
  1087. typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
  1088. typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
  1089. typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
  1090. typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
  1091. typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
  1092. #if GL_GLES_PROTOTYPES
  1093. GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
  1094. GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
  1095. GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
  1096. GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
  1097. GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  1098. GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
  1099. GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
  1100. GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
  1101. GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
  1102. GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
  1103. GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
  1104. GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
  1105. GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
  1106. GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
  1107. GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
  1108. GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
  1109. GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
  1110. GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1111. GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1112. GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1113. GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1114. GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1115. GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1116. GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
  1117. GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
  1118. GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
  1119. GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
  1120. GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
  1121. GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
  1122. GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
  1123. GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
  1124. GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
  1125. GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
  1126. GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
  1127. GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
  1128. GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
  1129. GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
  1130. GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
  1131. GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
  1132. GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
  1133. GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
  1134. GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
  1135. GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
  1136. GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
  1137. GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
  1138. GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
  1139. GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
  1140. GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
  1141. GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
  1142. GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
  1143. GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
  1144. GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
  1145. GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
  1146. GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
  1147. GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
  1148. GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
  1149. GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
  1150. GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
  1151. GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
  1152. GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
  1153. GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
  1154. GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
  1155. GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
  1156. GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
  1157. GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
  1158. GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
  1159. GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
  1160. GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
  1161. GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
  1162. GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
  1163. GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
  1164. GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
  1165. GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
  1166. GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
  1167. GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
  1168. GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
  1169. GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
  1170. GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
  1171. GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
  1172. GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
  1173. GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
  1174. GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
  1175. GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
  1176. GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
  1177. GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
  1178. GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
  1179. GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
  1180. GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
  1181. GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
  1182. GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
  1183. GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
  1184. GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
  1185. GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
  1186. GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
  1187. GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
  1188. GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
  1189. GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
  1190. GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
  1191. GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
  1192. GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
  1193. GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
  1194. GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
  1195. GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
  1196. GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
  1197. #endif
  1198. #endif /* GL_ES_VERSION_3_0 */
  1199. #ifndef GL_ES_VERSION_3_1
  1200. #define GL_ES_VERSION_3_1 1
  1201. #define GL_COMPUTE_SHADER 0x91B9
  1202. #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
  1203. #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
  1204. #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
  1205. #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
  1206. #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
  1207. #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
  1208. #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
  1209. #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
  1210. #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
  1211. #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
  1212. #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
  1213. #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
  1214. #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
  1215. #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
  1216. #define GL_COMPUTE_SHADER_BIT 0x00000020
  1217. #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
  1218. #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
  1219. #define GL_MAX_UNIFORM_LOCATIONS 0x826E
  1220. #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
  1221. #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
  1222. #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
  1223. #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
  1224. #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
  1225. #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
  1226. #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
  1227. #define GL_UNIFORM 0x92E1
  1228. #define GL_UNIFORM_BLOCK 0x92E2
  1229. #define GL_PROGRAM_INPUT 0x92E3
  1230. #define GL_PROGRAM_OUTPUT 0x92E4
  1231. #define GL_BUFFER_VARIABLE 0x92E5
  1232. #define GL_SHADER_STORAGE_BLOCK 0x92E6
  1233. #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
  1234. #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
  1235. #define GL_ACTIVE_RESOURCES 0x92F5
  1236. #define GL_MAX_NAME_LENGTH 0x92F6
  1237. #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
  1238. #define GL_NAME_LENGTH 0x92F9
  1239. #define GL_TYPE 0x92FA
  1240. #define GL_ARRAY_SIZE 0x92FB
  1241. #define GL_OFFSET 0x92FC
  1242. #define GL_BLOCK_INDEX 0x92FD
  1243. #define GL_ARRAY_STRIDE 0x92FE
  1244. #define GL_MATRIX_STRIDE 0x92FF
  1245. #define GL_IS_ROW_MAJOR 0x9300
  1246. #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
  1247. #define GL_BUFFER_BINDING 0x9302
  1248. #define GL_BUFFER_DATA_SIZE 0x9303
  1249. #define GL_NUM_ACTIVE_VARIABLES 0x9304
  1250. #define GL_ACTIVE_VARIABLES 0x9305
  1251. #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
  1252. #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
  1253. #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
  1254. #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
  1255. #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
  1256. #define GL_LOCATION 0x930E
  1257. #define GL_VERTEX_SHADER_BIT 0x00000001
  1258. #define GL_FRAGMENT_SHADER_BIT 0x00000002
  1259. #define GL_ALL_SHADER_BITS 0xFFFFFFFF
  1260. #define GL_PROGRAM_SEPARABLE 0x8258
  1261. #define GL_ACTIVE_PROGRAM 0x8259
  1262. #define GL_PROGRAM_PIPELINE_BINDING 0x825A
  1263. #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
  1264. #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
  1265. #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
  1266. #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
  1267. #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
  1268. #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
  1269. #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
  1270. #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
  1271. #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
  1272. #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
  1273. #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
  1274. #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
  1275. #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
  1276. #define GL_MAX_IMAGE_UNITS 0x8F38
  1277. #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
  1278. #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
  1279. #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
  1280. #define GL_IMAGE_BINDING_NAME 0x8F3A
  1281. #define GL_IMAGE_BINDING_LEVEL 0x8F3B
  1282. #define GL_IMAGE_BINDING_LAYERED 0x8F3C
  1283. #define GL_IMAGE_BINDING_LAYER 0x8F3D
  1284. #define GL_IMAGE_BINDING_ACCESS 0x8F3E
  1285. #define GL_IMAGE_BINDING_FORMAT 0x906E
  1286. #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
  1287. #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
  1288. #define GL_UNIFORM_BARRIER_BIT 0x00000004
  1289. #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
  1290. #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
  1291. #define GL_COMMAND_BARRIER_BIT 0x00000040
  1292. #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
  1293. #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
  1294. #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
  1295. #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
  1296. #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
  1297. #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
  1298. #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
  1299. #define GL_IMAGE_2D 0x904D
  1300. #define GL_IMAGE_3D 0x904E
  1301. #define GL_IMAGE_CUBE 0x9050
  1302. #define GL_IMAGE_2D_ARRAY 0x9053
  1303. #define GL_INT_IMAGE_2D 0x9058
  1304. #define GL_INT_IMAGE_3D 0x9059
  1305. #define GL_INT_IMAGE_CUBE 0x905B
  1306. #define GL_INT_IMAGE_2D_ARRAY 0x905E
  1307. #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
  1308. #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
  1309. #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
  1310. #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
  1311. #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
  1312. #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
  1313. #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
  1314. #define GL_READ_ONLY 0x88B8
  1315. #define GL_WRITE_ONLY 0x88B9
  1316. #define GL_READ_WRITE 0x88BA
  1317. #define GL_SHADER_STORAGE_BUFFER 0x90D2
  1318. #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
  1319. #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
  1320. #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
  1321. #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
  1322. #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
  1323. #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
  1324. #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
  1325. #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
  1326. #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
  1327. #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
  1328. #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
  1329. #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
  1330. #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
  1331. #define GL_STENCIL_INDEX 0x1901
  1332. #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
  1333. #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
  1334. #define GL_SAMPLE_POSITION 0x8E50
  1335. #define GL_SAMPLE_MASK 0x8E51
  1336. #define GL_SAMPLE_MASK_VALUE 0x8E52
  1337. #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
  1338. #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
  1339. #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
  1340. #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
  1341. #define GL_MAX_INTEGER_SAMPLES 0x9110
  1342. #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
  1343. #define GL_TEXTURE_SAMPLES 0x9106
  1344. #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
  1345. #define GL_TEXTURE_WIDTH 0x1000
  1346. #define GL_TEXTURE_HEIGHT 0x1001
  1347. #define GL_TEXTURE_DEPTH 0x8071
  1348. #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
  1349. #define GL_TEXTURE_RED_SIZE 0x805C
  1350. #define GL_TEXTURE_GREEN_SIZE 0x805D
  1351. #define GL_TEXTURE_BLUE_SIZE 0x805E
  1352. #define GL_TEXTURE_ALPHA_SIZE 0x805F
  1353. #define GL_TEXTURE_DEPTH_SIZE 0x884A
  1354. #define GL_TEXTURE_STENCIL_SIZE 0x88F1
  1355. #define GL_TEXTURE_SHARED_SIZE 0x8C3F
  1356. #define GL_TEXTURE_RED_TYPE 0x8C10
  1357. #define GL_TEXTURE_GREEN_TYPE 0x8C11
  1358. #define GL_TEXTURE_BLUE_TYPE 0x8C12
  1359. #define GL_TEXTURE_ALPHA_TYPE 0x8C13
  1360. #define GL_TEXTURE_DEPTH_TYPE 0x8C16
  1361. #define GL_TEXTURE_COMPRESSED 0x86A1
  1362. #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
  1363. #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
  1364. #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
  1365. #define GL_VERTEX_ATTRIB_BINDING 0x82D4
  1366. #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
  1367. #define GL_VERTEX_BINDING_DIVISOR 0x82D6
  1368. #define GL_VERTEX_BINDING_OFFSET 0x82D7
  1369. #define GL_VERTEX_BINDING_STRIDE 0x82D8
  1370. #define GL_VERTEX_BINDING_BUFFER 0x8F4F
  1371. #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
  1372. #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
  1373. #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
  1374. typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
  1375. typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
  1376. typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
  1377. typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
  1378. typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
  1379. typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
  1380. typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
  1381. typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
  1382. typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
  1383. typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
  1384. typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
  1385. typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
  1386. typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
  1387. typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);
  1388. typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
  1389. typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
  1390. typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
  1391. typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
  1392. typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
  1393. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
  1394. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
  1395. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
  1396. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  1397. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
  1398. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
  1399. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
  1400. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
  1401. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
  1402. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
  1403. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  1404. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  1405. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
  1406. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
  1407. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
  1408. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
  1409. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
  1410. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
  1411. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
  1412. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
  1413. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
  1414. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
  1415. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
  1416. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
  1417. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1418. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1419. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1420. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1421. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1422. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1423. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1424. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1425. typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1426. typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
  1427. typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  1428. typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
  1429. typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
  1430. typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
  1431. typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
  1432. typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
  1433. typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
  1434. typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);
  1435. typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
  1436. typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
  1437. typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
  1438. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
  1439. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
  1440. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
  1441. typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
  1442. #if GL_GLES_PROTOTYPES
  1443. GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
  1444. GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
  1445. GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
  1446. GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
  1447. GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
  1448. GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
  1449. GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
  1450. GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
  1451. GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
  1452. GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
  1453. GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
  1454. GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
  1455. GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
  1456. GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
  1457. GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
  1458. GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
  1459. GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
  1460. GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
  1461. GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
  1462. GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
  1463. GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
  1464. GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
  1465. GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  1466. GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
  1467. GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
  1468. GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
  1469. GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
  1470. GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
  1471. GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
  1472. GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  1473. GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  1474. GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
  1475. GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
  1476. GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
  1477. GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
  1478. GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
  1479. GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
  1480. GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
  1481. GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
  1482. GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
  1483. GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
  1484. GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
  1485. GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
  1486. GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1487. GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1488. GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1489. GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1490. GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1491. GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1492. GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1493. GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1494. GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1495. GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
  1496. GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  1497. GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
  1498. GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
  1499. GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
  1500. GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
  1501. GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
  1502. GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
  1503. GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
  1504. GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
  1505. GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
  1506. GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
  1507. GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
  1508. GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
  1509. GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
  1510. GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
  1511. #endif
  1512. #endif /* GL_ES_VERSION_3_1 */
  1513. #ifdef __cplusplus
  1514. }
  1515. #endif
  1516. #endif