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- // © 2016 and later: Unicode, Inc. and others.
- // License & terms of use: http://www.unicode.org/copyright.html
- /*
- *******************************************************************************
- * Copyright (C) 2009-2015, International Business Machines Corporation and *
- * others. All Rights Reserved. *
- *******************************************************************************
- */
- #ifndef FPHDLIMP_H
- #define FPHDLIMP_H
- #include "unicode/utypes.h"
- #if !UCONFIG_NO_FORMATTING
- #include "unicode/fieldpos.h"
- #include "unicode/fpositer.h"
- #include "unicode/formattedvalue.h"
- U_NAMESPACE_BEGIN
- // utility FieldPositionHandler
- // base class, null implementation
- class U_I18N_API FieldPositionHandler: public UMemory {
- protected:
- int32_t fShift = 0;
- public:
- virtual ~FieldPositionHandler();
- virtual void addAttribute(int32_t id, int32_t start, int32_t limit) = 0;
- virtual void shiftLast(int32_t delta) = 0;
- virtual UBool isRecording(void) const = 0;
- void setShift(int32_t delta);
- };
- // utility subclass FieldPositionOnlyHandler
- class FieldPositionOnlyHandler : public FieldPositionHandler {
- FieldPosition& pos;
- UBool acceptFirstOnly = FALSE;
- UBool seenFirst = FALSE;
- public:
- FieldPositionOnlyHandler(FieldPosition& pos);
- virtual ~FieldPositionOnlyHandler();
- void addAttribute(int32_t id, int32_t start, int32_t limit) U_OVERRIDE;
- void shiftLast(int32_t delta) U_OVERRIDE;
- UBool isRecording(void) const U_OVERRIDE;
- /**
- * Enable this option to lock in the FieldPosition value after seeing the
- * first occurrence of the field. The default behavior is to take the last
- * occurrence.
- */
- void setAcceptFirstOnly(UBool acceptFirstOnly);
- };
- // utility subclass FieldPositionIteratorHandler
- // exported as U_I18N_API for tests
- class U_I18N_API FieldPositionIteratorHandler : public FieldPositionHandler {
- FieldPositionIterator* iter; // can be NULL
- UVector32* vec;
- UErrorCode status;
- UFieldCategory fCategory;
- // Note, we keep a reference to status, so if status is on the stack, we have
- // to be destroyed before status goes out of scope. Easiest thing is to
- // allocate us on the stack in the same (or narrower) scope as status has.
- // This attempts to encourage that by blocking heap allocation.
- static void* U_EXPORT2 operator new(size_t) U_NOEXCEPT = delete;
- static void* U_EXPORT2 operator new[](size_t) U_NOEXCEPT = delete;
- #if U_HAVE_PLACEMENT_NEW
- static void* U_EXPORT2 operator new(size_t, void*) U_NOEXCEPT = delete;
- #endif
- public:
- FieldPositionIteratorHandler(FieldPositionIterator* posIter, UErrorCode& status);
- /** If using this constructor, you must call getError() when done formatting! */
- FieldPositionIteratorHandler(UVector32* vec, UErrorCode& status);
- ~FieldPositionIteratorHandler();
- void addAttribute(int32_t id, int32_t start, int32_t limit) U_OVERRIDE;
- void shiftLast(int32_t delta) U_OVERRIDE;
- UBool isRecording(void) const U_OVERRIDE;
- /** Copies a failed error code into _status. */
- inline void getError(UErrorCode& _status) {
- if (U_SUCCESS(_status) && U_FAILURE(status)) {
- _status = status;
- }
- }
- inline void setCategory(UFieldCategory category) {
- fCategory = category;
- }
- };
- U_NAMESPACE_END
- #endif /* !UCONFIG_NO_FORMATTING */
- #endif /* FPHDLIMP_H */
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