123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306 |
- // © 2016 and later: Unicode, Inc. and others.
- // License & terms of use: http://www.unicode.org/copyright.html
- /*
- **********************************************************************
- * Copyright (C) 1999-2011, International Business Machines
- * Corporation and others. All Rights Reserved.
- **********************************************************************
- */
- //
- // UVector32 is a class implementing a vector of 32 bit integers.
- // It is similar to UVector, but holds int32_t values rather than pointers.
- // Most of the code is unchanged from UVector.
- //
- #ifndef UVECTOR32_H
- #define UVECTOR32_H
- #include "unicode/utypes.h"
- #include "unicode/uobject.h"
- #include "uhash.h"
- #include "uassert.h"
- U_NAMESPACE_BEGIN
- /**
- * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
- * that is (mostly) compatible with java.util.Vector.
- *
- * <p>This is a very simple implementation, written to satisfy an
- * immediate porting need. As such, it is not completely fleshed out,
- * and it aims for simplicity and conformity. Nonetheless, it serves
- * its purpose (porting code from java that uses java.util.Vector)
- * well, and it could be easily made into a more robust vector class.
- *
- * <p><b>Design notes</b>
- *
- * <p>There is index bounds checking, but little is done about it. If
- * indices are out of bounds, either nothing happens, or zero is
- * returned. We <em>do</em> avoid indexing off into the weeds.
- *
- * <p>There is detection of out of memory, but the handling is very
- * coarse-grained -- similar to UnicodeString's protocol, but even
- * coarser. The class contains <em>one static flag</em> that is set
- * when any call to <tt>new</tt> returns zero. This allows the caller
- * to use several vectors and make just one check at the end to see if
- * a memory failure occurred. This is more efficient than making a
- * check after each call on each vector when doing many operations on
- * multiple vectors. The single static flag works best when memory
- * failures are infrequent, and when recovery options are limited or
- * nonexistent.
- *
- * <p><b>To do</b>
- *
- * <p>Improve the handling of index out of bounds errors.
- *
- * @author Alan Liu
- */
- class U_COMMON_API UVector32 : public UObject {
- private:
- int32_t count;
- int32_t capacity;
-
- int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow.
- int32_t* elements;
- public:
- UVector32(UErrorCode &status);
- UVector32(int32_t initialCapacity, UErrorCode &status);
- virtual ~UVector32();
- /**
- * Assign this object to another (make this a copy of 'other').
- * Use the 'assign' function to assign each element.
- */
- void assign(const UVector32& other, UErrorCode &ec);
- /**
- * Compare this vector with another. They will be considered
- * equal if they are of the same size and all elements are equal,
- * as compared using this object's comparer.
- */
- UBool operator==(const UVector32& other);
- /**
- * Equivalent to !operator==()
- */
- inline UBool operator!=(const UVector32& other);
- //------------------------------------------------------------
- // java.util.Vector API
- //------------------------------------------------------------
- inline void addElement(int32_t elem, UErrorCode &status);
- void setElementAt(int32_t elem, int32_t index);
- void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
-
- inline int32_t elementAti(int32_t index) const;
- UBool equals(const UVector32 &other) const;
- inline int32_t lastElementi(void) const;
- int32_t indexOf(int32_t elem, int32_t startIndex = 0) const;
- inline UBool contains(int32_t elem) const;
- UBool containsAll(const UVector32& other) const;
- UBool removeAll(const UVector32& other);
- UBool retainAll(const UVector32& other);
- void removeElementAt(int32_t index);
- void removeAllElements();
- inline int32_t size(void) const;
- inline UBool isEmpty(void) const;
- // Inline. Use this one for speedy size check.
- inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
- // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary.
- UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
- /**
- * Change the size of this vector as follows: If newSize is
- * smaller, then truncate the array, possibly deleting held
- * elements for i >= newSize. If newSize is larger, grow the
- * array, filling in new slows with zero.
- */
- void setSize(int32_t newSize);
- //------------------------------------------------------------
- // New API
- //------------------------------------------------------------
- /**
- * Returns true if this vector contains none of the elements
- * of the given vector.
- * @param other vector to be checked for containment
- * @return true if the test condition is met
- */
- UBool containsNone(const UVector32& other) const;
- /**
- * Insert the given integer into this vector at its sorted position.
- * The current elements are assumed to be sorted already.
- */
- void sortedInsert(int32_t elem, UErrorCode& ec);
- /**
- * Returns a pointer to the internal array holding the vector.
- */
- inline int32_t *getBuffer() const;
- /**
- * Set the maximum allowed buffer capacity for this vector/stack.
- * Default with no limit set is unlimited, go until malloc() fails.
- * A Limit of zero means unlimited capacity.
- * Units are vector elements (32 bits each), not bytes.
- */
- void setMaxCapacity(int32_t limit);
- /**
- * ICU "poor man's RTTI", returns a UClassID for this class.
- */
- static UClassID U_EXPORT2 getStaticClassID();
- /**
- * ICU "poor man's RTTI", returns a UClassID for the actual class.
- */
- virtual UClassID getDynamicClassID() const;
- private:
- void _init(int32_t initialCapacity, UErrorCode &status);
- // Disallow
- UVector32(const UVector32&);
- // Disallow
- UVector32& operator=(const UVector32&);
- // API Functions for Stack operations.
- // In the original UVector, these were in a separate derived class, UStack.
- // Here in UVector32, they are all together.
- public:
- inline UBool empty(void) const; // TODO: redundant, same as empty(). Remove it?
- inline int32_t peeki(void) const;
-
- inline int32_t popi(void);
-
- inline int32_t push(int32_t i, UErrorCode &status);
- inline int32_t *reserveBlock(int32_t size, UErrorCode &status);
- inline int32_t *popFrame(int32_t size);
- };
- // UVector32 inlines
- inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
- if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) {
- return TRUE;
- } else {
- return expandCapacity(minimumCapacity, status);
- }
- }
- inline int32_t UVector32::elementAti(int32_t index) const {
- return (index >= 0 && count > 0 && count - index > 0) ? elements[index] : 0;
- }
- inline void UVector32::addElement(int32_t elem, UErrorCode &status) {
- if (ensureCapacity(count + 1, status)) {
- elements[count] = elem;
- count++;
- }
- }
- inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) {
- if (ensureCapacity(count+size, status) == FALSE) {
- return NULL;
- }
- int32_t *rp = elements+count;
- count += size;
- return rp;
- }
- inline int32_t *UVector32::popFrame(int32_t size) {
- U_ASSERT(count >= size);
- count -= size;
- if (count < 0) {
- count = 0;
- }
- return elements+count-size;
- }
- inline int32_t UVector32::size(void) const {
- return count;
- }
- inline UBool UVector32::isEmpty(void) const {
- return count == 0;
- }
- inline UBool UVector32::contains(int32_t obj) const {
- return indexOf(obj) >= 0;
- }
- inline int32_t UVector32::lastElementi(void) const {
- return elementAti(count-1);
- }
- inline UBool UVector32::operator!=(const UVector32& other) {
- return !operator==(other);
- }
- inline int32_t *UVector32::getBuffer() const {
- return elements;
- }
- // UStack inlines
- inline UBool UVector32::empty(void) const {
- return isEmpty();
- }
- inline int32_t UVector32::peeki(void) const {
- return lastElementi();
- }
- inline int32_t UVector32::push(int32_t i, UErrorCode &status) {
- addElement(i, status);
- return i;
- }
- inline int32_t UVector32::popi(void) {
- int32_t result = 0;
- if (count > 0) {
- count--;
- result = elements[count];
- }
- return result;
- }
- U_NAMESPACE_END
- #endif
|