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- /*
- * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #ifndef MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_
- #define MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_
- #include <deque>
- #include <string>
- namespace webrtc {
- struct AudioDeviceName {
- // Represents a default device. Note that, on Windows there are two different
- // types of default devices (Default and Default Communication). They can
- // either be two different physical devices or be two different roles for one
- // single device. Hence, this id must be combined with a "role parameter" on
- // Windows to uniquely identify a default device.
- static const char kDefaultDeviceId[];
- AudioDeviceName() = default;
- AudioDeviceName(std::string device_name, std::string unique_id);
- ~AudioDeviceName() = default;
- // Support copy and move.
- AudioDeviceName(const AudioDeviceName& other) = default;
- AudioDeviceName(AudioDeviceName&&) = default;
- AudioDeviceName& operator=(const AudioDeviceName&) = default;
- AudioDeviceName& operator=(AudioDeviceName&&) = default;
- bool IsValid();
- std::string device_name; // Friendly name of the device.
- std::string unique_id; // Unique identifier for the device.
- };
- typedef std::deque<AudioDeviceName> AudioDeviceNames;
- } // namespace webrtc
- #endif // MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_
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