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- /*
- * Copyright 2016 The WebRTC project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #import <Foundation/Foundation.h>
- #if TARGET_OS_IPHONE
- #define RTC_PIXEL_FORMAT GL_LUMINANCE
- #define SHADER_VERSION
- #define VERTEX_SHADER_IN "attribute"
- #define VERTEX_SHADER_OUT "varying"
- #define FRAGMENT_SHADER_IN "varying"
- #define FRAGMENT_SHADER_OUT
- #define FRAGMENT_SHADER_COLOR "gl_FragColor"
- #define FRAGMENT_SHADER_TEXTURE "texture2D"
- @class EAGLContext;
- typedef EAGLContext GlContextType;
- #else
- #define RTC_PIXEL_FORMAT GL_RED
- #define SHADER_VERSION "#version 150\n"
- #define VERTEX_SHADER_IN "in"
- #define VERTEX_SHADER_OUT "out"
- #define FRAGMENT_SHADER_IN "in"
- #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n"
- #define FRAGMENT_SHADER_COLOR "fragColor"
- #define FRAGMENT_SHADER_TEXTURE "texture"
- @class NSOpenGLContext;
- typedef NSOpenGLContext GlContextType;
- #endif
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