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- /*=============================================================================
- Phoenix V1.2.1
- Copyright (c) 2001-2002 Joel de Guzman
- Distributed under the Boost Software License, Version 1.0. (See accompanying
- file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
- ==============================================================================*/
- #ifndef BOOST_SPIRIT_CLASSIC_PHOENIX_PRIMITIVES_HPP
- #define BOOST_SPIRIT_CLASSIC_PHOENIX_PRIMITIVES_HPP
- ///////////////////////////////////////////////////////////////////////////////
- #include <boost/spirit/home/classic/phoenix/actor.hpp>
- ///////////////////////////////////////////////////////////////////////////////
- namespace phoenix {
- ///////////////////////////////////////////////////////////////////////////////
- //
- // argument class
- //
- // Lazy arguments
- //
- // An actor base class that extracts and returns the Nth argument
- // from the argument list passed in the 'args' tuple in the eval
- // member function (see actor.hpp). There are some predefined
- // argument constants that can be used as actors (arg1..argN).
- //
- // The argument actor is a place-holder for the actual arguments
- // passed by the client. For example, wherever arg1 is seen placed
- // in a lazy function (see functions.hpp) or lazy operator (see
- // operators.hpp), this will be replaced by the actual first
- // argument in the actual function evaluation. Argument actors are
- // essentially lazy arguments. A lazy argument is a full actor in
- // its own right and can be evaluated through the actor's operator().
- //
- // Example:
- //
- // char c = 'A';
- // int i = 123;
- // const char* s = "Hello World";
- //
- // cout << arg1(c) << ' ';
- // cout << arg1(i, s) << ' ';
- // cout << arg2(i, s) << ' ';
- //
- // will print out "A 123 Hello World"
- //
- ///////////////////////////////////////////////////////////////////////////////
- template <int N>
- struct argument {
- template <typename TupleT>
- struct result { typedef typename tuple_element<N, TupleT>::type type; };
- template <typename TupleT>
- typename tuple_element<N, TupleT>::type
- eval(TupleT const& args) const
- {
- return args[tuple_index<N>()];
- }
- };
- //////////////////////////////////
- actor<argument<0> > const arg1 = argument<0>();
- actor<argument<1> > const arg2 = argument<1>();
- actor<argument<2> > const arg3 = argument<2>();
- #if PHOENIX_LIMIT > 3
- actor<argument<3> > const arg4 = argument<3>();
- actor<argument<4> > const arg5 = argument<4>();
- actor<argument<5> > const arg6 = argument<5>();
- #if PHOENIX_LIMIT > 6
- actor<argument<6> > const arg7 = argument<6>();
- actor<argument<7> > const arg8 = argument<7>();
- actor<argument<8> > const arg9 = argument<8>();
- #if PHOENIX_LIMIT > 9
- actor<argument<9> > const arg10 = argument<9>();
- actor<argument<10> > const arg11 = argument<10>();
- actor<argument<11> > const arg12 = argument<11>();
- #if PHOENIX_LIMIT > 12
- actor<argument<12> > const arg13 = argument<12>();
- actor<argument<13> > const arg14 = argument<13>();
- actor<argument<14> > const arg15 = argument<14>();
- #endif
- #endif
- #endif
- #endif
- ///////////////////////////////////////////////////////////////////////////////
- //
- // value class
- //
- // Lazy values
- //
- // A bound actual parameter is kept in a value class for deferred
- // access later when needed. A value object is immutable. Value
- // objects are typically created through the val(x) free function
- // which returns a value<T> with T deduced from the type of x. x is
- // held in the value<T> object by value.
- //
- // Lazy values are actors. As such, lazy values can be evaluated
- // through the actor's operator(). Such invocation gives the value's
- // identity. Example:
- //
- // cout << val(3)() << val("Hello World")();
- //
- // prints out "3 Hello World"
- //
- ///////////////////////////////////////////////////////////////////////////////
- template <typename T>
- struct value {
- typedef typename boost::remove_reference<T>::type plain_t;
- template <typename TupleT>
- struct result { typedef plain_t const type; };
- value(plain_t val_)
- : val(val_) {}
- template <typename TupleT>
- plain_t const
- eval(TupleT const& /*args*/) const
- {
- return val;
- }
- plain_t val;
- };
- //////////////////////////////////
- template <typename T>
- inline actor<value<T> > const
- val(T v)
- {
- return value<T>(v);
- }
- //////////////////////////////////
- template <typename BaseT>
- void
- val(actor<BaseT> const& v); // This is undefined and not allowed.
- ///////////////////////////////////////////////////////////////////////////
- //
- // Arbitrary types T are typically converted to a actor<value<T> >
- // (see as_actor<T> in actor.hpp). A specialization is also provided
- // for arrays. T[N] arrays are converted to actor<value<T const*> >.
- //
- ///////////////////////////////////////////////////////////////////////////
- template <typename T>
- struct as_actor {
- typedef actor<value<T> > type;
- static type convert(T const& x)
- { return value<T>(x); }
- };
- //////////////////////////////////
- template <typename T, int N>
- struct as_actor<T[N]> {
- typedef actor<value<T const*> > type;
- static type convert(T const x[N])
- { return value<T const*>(x); }
- };
- ///////////////////////////////////////////////////////////////////////////////
- //
- // variable class
- //
- // Lazy variables
- //
- // A bound actual parameter may also be held by non-const reference
- // in a variable class for deferred access later when needed. A
- // variable object is mutable, i.e. its referenced variable can be
- // modified. Variable objects are typically created through the
- // var(x) free function which returns a variable<T> with T deduced
- // from the type of x. x is held in the value<T> object by
- // reference.
- //
- // Lazy variables are actors. As such, lazy variables can be
- // evaluated through the actor's operator(). Such invocation gives
- // the variables's identity. Example:
- //
- // int i = 3;
- // char const* s = "Hello World";
- // cout << var(i)() << var(s)();
- //
- // prints out "3 Hello World"
- //
- // Another free function const_(x) may also be used. const_(x) creates
- // a variable<T const&> object using a constant reference.
- //
- ///////////////////////////////////////////////////////////////////////////////
- #if BOOST_WORKAROUND(BOOST_MSVC, >= 1400)
- #pragma warning(push)
- #pragma warning(disable:4512) //assignment operator could not be generated
- #endif
- template <typename T>
- struct variable {
- template <typename TupleT>
- struct result { typedef T& type; };
- variable(T& var_)
- : var(var_) {}
- template <typename TupleT>
- T&
- eval(TupleT const& /*args*/) const
- {
- return var;
- }
- T& var;
- };
- #if BOOST_WORKAROUND(BOOST_MSVC, >= 1400)
- #pragma warning(pop)
- #endif
- //////////////////////////////////
- template <typename T>
- inline actor<variable<T> > const
- var(T& v)
- {
- return variable<T>(v);
- }
- //////////////////////////////////
- template <typename T>
- inline actor<variable<T const> > const
- const_(T const& v)
- {
- return variable<T const>(v);
- }
- //////////////////////////////////
- template <typename BaseT>
- void
- var(actor<BaseT> const& v); // This is undefined and not allowed.
- //////////////////////////////////
- template <typename BaseT>
- void
- const_(actor<BaseT> const& v); // This is undefined and not allowed.
- ///////////////////////////////////////////////////////////////////////////////
- } // namespace phoenix
- #endif
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