// // detail/completion_handler.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2021 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_COMPLETION_HANDLER_HPP #define BOOST_ASIO_DETAIL_COMPLETION_HANDLER_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include #include #include #include #include #include #include namespace boost { namespace asio { namespace detail { template class completion_handler : public operation { public: BOOST_ASIO_DEFINE_HANDLER_PTR(completion_handler); completion_handler(Handler& h, const IoExecutor& io_ex) : operation(&completion_handler::do_complete), handler_(BOOST_ASIO_MOVE_CAST(Handler)(h)), work_(handler_, io_ex) { } static void do_complete(void* owner, operation* base, const boost::system::error_code& /*ec*/, std::size_t /*bytes_transferred*/) { // Take ownership of the handler object. completion_handler* h(static_cast(base)); ptr p = { boost::asio::detail::addressof(h->handler_), h, h }; BOOST_ASIO_HANDLER_COMPLETION((*h)); // Take ownership of the operation's outstanding work. handler_work w( BOOST_ASIO_MOVE_CAST2(handler_work)( h->work_)); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. Handler handler(BOOST_ASIO_MOVE_CAST(Handler)(h->handler_)); p.h = boost::asio::detail::addressof(handler); p.reset(); // Make the upcall if required. if (owner) { fenced_block b(fenced_block::half); BOOST_ASIO_HANDLER_INVOCATION_BEGIN(()); w.complete(handler, handler); BOOST_ASIO_HANDLER_INVOCATION_END; } } private: Handler handler_; handler_work work_; }; } // namespace detail } // namespace asio } // namespace boost #include #endif // BOOST_ASIO_DETAIL_COMPLETION_HANDLER_HPP