/* * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_WRAPPER_H_ #define MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_WRAPPER_H_ #include #include "modules/audio_device/include/audio_device_defines.h" #include "rtc_base/thread_checker.h" namespace webrtc { class AudioManager; // AAudio callback interface for audio transport to/from the AAudio stream. // The interface also contains an error callback method for notifications of // e.g. device changes. class AAudioObserverInterface { public: // Audio data will be passed in our out of this function dependning on the // direction of the audio stream. This callback function will be called on a // real-time thread owned by AAudio. virtual aaudio_data_callback_result_t OnDataCallback(void* audio_data, int32_t num_frames) = 0; // AAudio will call this functions if any error occurs on a callback thread. // In response, this function could signal or launch another thread to reopen // a stream on another device. Do not reopen the stream in this callback. virtual void OnErrorCallback(aaudio_result_t error) = 0; protected: virtual ~AAudioObserverInterface() {} }; // Utility class which wraps the C-based AAudio API into a more handy C++ class // where the underlying resources (AAudioStreamBuilder and AAudioStream) are // encapsulated. User must set the direction (in or out) at construction since // it defines the stream type and the direction of the data flow in the // AAudioObserverInterface. // // AAudio is a new Android C API introduced in the Android O (26) release. // It is designed for high-performance audio applications that require low // latency. Applications communicate with AAudio by reading and writing data // to streams. // // Each stream is attached to a single audio device, where each audio device // has a unique ID. The ID can be used to bind an audio stream to a specific // audio device but this implementation lets AAudio choose the default primary // device instead (device selection takes place in Java). A stream can only // move data in one direction. When a stream is opened, Android checks to // ensure that the audio device and stream direction agree. class AAudioWrapper { public: AAudioWrapper(AudioManager* audio_manager, aaudio_direction_t direction, AAudioObserverInterface* observer); ~AAudioWrapper(); bool Init(); bool Start(); bool Stop(); // For output streams: estimates latency between writing an audio frame to // the output stream and the time that same frame is played out on the output // audio device. // For input streams: estimates latency between reading an audio frame from // the input stream and the time that same frame was recorded on the input // audio device. double EstimateLatencyMillis() const; // Increases the internal buffer size for output streams by one burst size to // reduce the risk of underruns. Can be used while a stream is active. bool IncreaseOutputBufferSize(); // Drains the recording stream of any existing data by reading from it until // it's empty. Can be used to clear out old data before starting a new audio // session. void ClearInputStream(void* audio_data, int32_t num_frames); AAudioObserverInterface* observer() const; AudioParameters audio_parameters() const; int32_t samples_per_frame() const; int32_t buffer_size_in_frames() const; int32_t buffer_capacity_in_frames() const; int32_t device_id() const; int32_t xrun_count() const; int32_t format() const; int32_t sample_rate() const; int32_t channel_count() const; int32_t frames_per_callback() const; aaudio_sharing_mode_t sharing_mode() const; aaudio_performance_mode_t performance_mode() const; aaudio_stream_state_t stream_state() const; int64_t frames_written() const; int64_t frames_read() const; aaudio_direction_t direction() const { return direction_; } AAudioStream* stream() const { return stream_; } int32_t frames_per_burst() const { return frames_per_burst_; } private: void SetStreamConfiguration(AAudioStreamBuilder* builder); bool OpenStream(AAudioStreamBuilder* builder); void CloseStream(); void LogStreamConfiguration(); void LogStreamState(); bool VerifyStreamConfiguration(); bool OptimizeBuffers(); rtc::ThreadChecker thread_checker_; rtc::ThreadChecker aaudio_thread_checker_; AudioParameters audio_parameters_; const aaudio_direction_t direction_; AAudioObserverInterface* observer_ = nullptr; AAudioStream* stream_ = nullptr; int32_t frames_per_burst_ = 0; }; } // namespace webrtc #endif // MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_WRAPPER_H_