// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TEST_IOS_WAIT_UTIL_H_ #define BASE_TEST_IOS_WAIT_UTIL_H_ #import #include "base/ios/block_types.h" #include "base/time/time.h" namespace base { namespace test { namespace ios { // Constant for UI wait loop in seconds. extern const NSTimeInterval kSpinDelaySeconds; // Constant for timeout in seconds while waiting for UI element. extern const NSTimeInterval kWaitForUIElementTimeout; // Constant for timeout in seconds while waiting for JavaScript completion. extern const NSTimeInterval kWaitForJSCompletionTimeout; // Constant for timeout in seconds while waiting for a download to complete. extern const NSTimeInterval kWaitForDownloadTimeout; // Constant for timeout in seconds while waiting for a pageload to complete. extern const NSTimeInterval kWaitForPageLoadTimeout; // Constant for timeout in seconds while waiting for a generic action to // complete. extern const NSTimeInterval kWaitForActionTimeout; // Constant for timeout in seconds while waiting for clear browsing data. It // seems this can take a very long time on the bots when running simulators in // parallel. TODO(crbug.com/993513): Investigate why this is sometimes very // slow. extern const NSTimeInterval kWaitForClearBrowsingDataTimeout; // Constant for timeout in seconds while waiting for cookies operations to // complete. extern const NSTimeInterval kWaitForCookiesTimeout; // Constant for timeout in seconds while waiting for a file operation to // complete. extern const NSTimeInterval kWaitForFileOperationTimeout; // Returns true when condition() becomes true, otherwise returns false after // |timeout|. bool WaitUntilConditionOrTimeout(NSTimeInterval timeout, ConditionBlock condition) WARN_UNUSED_RESULT; // Runs |action| if non-nil. Then, until either |condition| is true or |timeout| // expires, repetitively runs the current NSRunLoop and the current MessageLoop // (if |run_message_loop| is true). |condition| may be nil if there is no // condition to wait for; the NSRunLoop and current MessageLoop will be run run // until |timeout| expires. DCHECKs if |condition| is non-nil and |timeout| // expires before |condition| becomes true. If |timeout| is zero, a reasonable // default is used. Returns the time spent in the function. // DEPRECATED - Do not use in new code. http://crbug.com/784735 TimeDelta TimeUntilCondition(ProceduralBlock action, ConditionBlock condition, bool run_message_loop, TimeDelta timeout); // Same as TimeUntilCondition, but doesn't run an action. // DEPRECATED - Do not use in new code. http://crbug.com/784735 void WaitUntilCondition(ConditionBlock condition, bool run_message_loop, TimeDelta timeout); // DEPRECATED - Do not use in new code. http://crbug.com/784735 void WaitUntilCondition(ConditionBlock condition); // Lets the run loop of the current thread process other messages // within the given maximum delay. This method may return before max_delay // elapsed. void SpinRunLoopWithMaxDelay(TimeDelta max_delay); // Lets the run loop of the current thread process other messages // within the given minimum delay. This method returns after |min_delay| // elapsed. void SpinRunLoopWithMinDelay(TimeDelta min_delay); } // namespace ios } // namespace test } // namespace base #endif // BASE_TEST_IOS_WAIT_UTIL_H_