// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TASK_SEQUENCE_MANAGER_TIME_DOMAIN_H_ #define BASE_TASK_SEQUENCE_MANAGER_TIME_DOMAIN_H_ #include #include "base/callback.h" #include "base/check.h" #include "base/task/common/intrusive_heap.h" #include "base/task/sequence_manager/lazy_now.h" #include "base/task/sequence_manager/task_queue_impl.h" #include "base/time/time.h" #include "base/values.h" namespace base { namespace sequence_manager { class SequenceManager; namespace internal { class AssociatedThreadId; class SequenceManagerImpl; class TaskQueueImpl; } // namespace internal // TimeDomain wakes up TaskQueues when their delayed tasks are due to run. // This class allows overrides to enable clock overriding on some TaskQueues // (e.g. auto-advancing virtual time, throttled clock, etc). // // TaskQueue maintains its own next wake-up time and communicates it // to the TimeDomain, which aggregates wake-ups across registered TaskQueues // into a global wake-up, which ultimately gets passed to the ThreadController. class BASE_EXPORT TimeDomain { public: TimeDomain(const TimeDomain&) = delete; TimeDomain& operator=(const TimeDomain&) = delete; virtual ~TimeDomain(); // Returns LazyNow in TimeDomain's time. // Can be called from any thread. // TODO(alexclarke): Make this main thread only. virtual LazyNow CreateLazyNow() const = 0; // Evaluates TimeDomain's time. // Can be called from any thread. // TODO(alexclarke): Make this main thread only. virtual TimeTicks Now() const = 0; // Computes the delay until the time when TimeDomain needs to wake up some // TaskQueue on the main thread. Specific time domains (e.g. virtual or // throttled) may return TimeDelta() if TaskQueues have any delayed tasks they // deem eligible to run. It's also allowed to advance time domains's internal // clock when this method is called. // Can be called from main thread only. // NOTE: |lazy_now| and the return value are in the SequenceManager's time. virtual Optional DelayTillNextTask(LazyNow* lazy_now) = 0; Value AsValue() const; bool has_pending_high_resolution_tasks() const { return pending_high_res_wake_up_count_; } // Returns true if there are no pending delayed tasks. bool empty() const { return delayed_wake_up_queue_.empty(); } // This is the signal that virtual time should step forward. If // RunLoop::QuitWhenIdle has been called then |quit_when_idle_requested| will // be true. Returns true if there is a task to run now. virtual bool MaybeFastForwardToNextTask(bool quit_when_idle_requested) = 0; protected: TimeDomain(); SequenceManager* sequence_manager() const; // Returns the earliest scheduled wake up in the TimeDomain's time. Optional NextScheduledRunTime() const; size_t NumberOfScheduledWakeUps() const { return delayed_wake_up_queue_.size(); } // Tells SequenceManager to schedule delayed work, use TimeTicks::Max() // to unschedule. Also cancels any previous requests. // May be overriden to control wake ups manually. virtual void SetNextDelayedDoWork(LazyNow* lazy_now, TimeTicks run_time); // Tells SequenceManager to schedule immediate work. // May be overriden to control wake ups manually. virtual void RequestDoWork(); virtual const char* GetName() const = 0; // Called when the TimeDomain is registered. |sequence_manager| is expected to // be valid for the duration of TimeDomain's existence. // TODO(scheduler-dev): Pass SequenceManager in the constructor. virtual void OnRegisterWithSequenceManager( internal::SequenceManagerImpl* sequence_manager); private: friend class internal::TaskQueueImpl; friend class internal::SequenceManagerImpl; friend class TestTimeDomain; // Schedule TaskQueue to wake up at certain time, repeating calls with // the same |queue| invalidate previous requests. // Nullopt |wake_up| cancels a previously set wake up for |queue|. // NOTE: |lazy_now| is provided in TimeDomain's time. void SetNextWakeUpForQueue(internal::TaskQueueImpl* queue, Optional wake_up, internal::WakeUpResolution resolution, LazyNow* lazy_now); // Remove the TaskQueue from any internal data sctructures. void UnregisterQueue(internal::TaskQueueImpl* queue); // Wake up each TaskQueue where the delay has elapsed. Note this doesn't // ScheduleWork. void MoveReadyDelayedTasksToWorkQueues(LazyNow* lazy_now); struct ScheduledDelayedWakeUp { internal::DelayedWakeUp wake_up; internal::WakeUpResolution resolution; internal::TaskQueueImpl* queue; bool operator<=(const ScheduledDelayedWakeUp& other) const { if (wake_up == other.wake_up) { return static_cast(resolution) <= static_cast(other.resolution); } return wake_up <= other.wake_up; } void SetHeapHandle(base::internal::HeapHandle handle) { DCHECK(handle.IsValid()); queue->set_heap_handle(handle); } void ClearHeapHandle() { DCHECK(queue->heap_handle().IsValid()); queue->set_heap_handle(base::internal::HeapHandle()); } HeapHandle GetHeapHandle() const { return queue->heap_handle(); } }; internal::SequenceManagerImpl* sequence_manager_; // Not owned. base::internal::IntrusiveHeap delayed_wake_up_queue_; int pending_high_res_wake_up_count_ = 0; scoped_refptr associated_thread_; }; } // namespace sequence_manager } // namespace base #endif // BASE_TASK_SEQUENCE_MANAGER_TIME_DOMAIN_H_