// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ #include "base/base_export.h" #include "base/check_op.h" #include "base/message_loop/message_pump_type.h" #include "base/message_loop/timer_slack.h" #include "base/sequence_checker.h" #include "base/time/time.h" #include "build/build_config.h" namespace base { class TimeTicks; class BASE_EXPORT MessagePump { public: using MessagePumpFactory = std::unique_ptr(); // Uses the given base::MessagePumpFactory to override the default MessagePump // implementation for 'MessagePumpType::UI'. May only be called once. static void OverrideMessagePumpForUIFactory(MessagePumpFactory* factory); // Returns true if the MessagePumpForUI has been overidden. static bool IsMessagePumpForUIFactoryOveridden(); // Creates the default MessagePump based on |type|. Caller owns return value. static std::unique_ptr Create(MessagePumpType type); // Please see the comments above the Run method for an illustration of how // these delegate methods are used. class BASE_EXPORT Delegate { public: virtual ~Delegate() = default; // Called before a unit of work internal to the message pump is executed. // This allows reports about individual units of work to be produced. The // unit of work ends when BeforeDoInternalWork() is called again, or when // BeforeWait(), DoWork(), or DoIdleWork() is called. // TODO(crbug.com/851163): Place calls for all platforms. virtual void BeforeDoInternalWork() = 0; // Called before the message pump starts waiting for work. // This indicates the end of the current unit of work, which is required // to produce reports about individual units of work. virtual void BeforeWait() = 0; struct NextWorkInfo { // Helper to extract a TimeDelta for pumps that need a // timeout-till-next-task. TimeDelta remaining_delay() const { DCHECK(!delayed_run_time.is_null() && !delayed_run_time.is_max()); DCHECK_GE(TimeTicks::Now(), recent_now); return delayed_run_time - recent_now; } // Helper to verify if the next task is ready right away. bool is_immediate() const { return delayed_run_time.is_null(); } // The next PendingTask's |delayed_run_time|. is_null() if there's extra // work to run immediately. is_max() if there are no more immediate nor // delayed tasks. TimeTicks delayed_run_time; // A recent view of TimeTicks::Now(). Only valid if |next_task_run_time| // isn't null nor max. MessagePump impls should use remaining_delay() // instead of resampling Now() if they wish to sleep for a TimeDelta. TimeTicks recent_now; }; // Executes an immediate task or a ripe delayed task. Returns information // about when DoWork() should be called again. If the returned NextWorkInfo // is_immediate(), DoWork() must be invoked again shortly. Else, DoWork() // must be invoked at |NextWorkInfo::delayed_run_time| or when // ScheduleWork() is invoked, whichever comes first. Redundant/spurious // invocations of DoWork() outside of those requirements are tolerated. // DoIdleWork() will not be called so long as this returns a NextWorkInfo // which is_immediate(). virtual NextWorkInfo DoWork() = 0; // Called from within Run just before the message pump goes to sleep. // Returns true to indicate that idle work was done. Returning false means // the pump will now wait. virtual bool DoIdleWork() = 0; }; MessagePump(); virtual ~MessagePump(); // The Run method is called to enter the message pump's run loop. // // Within the method, the message pump is responsible for processing native // messages as well as for giving cycles to the delegate periodically. The // message pump should take care to mix delegate callbacks with native message // processing so neither type of event starves the other of cycles. Each call // to a delegate function or DoInternalWork() is considered the beginning of a // new "unit of work". // // The anatomy of a typical run loop: // // for (;;) { // bool did_internal_work = DoInternalWork(); // if (should_quit_) // break; // // Delegate::NextWorkInfo next_work_info = delegate->DoWork(); // if (should_quit_) // break; // // if (did_internal_work || next_work_info.is_immediate()) // continue; // // bool did_idle_work = delegate_->DoIdleWork(); // if (should_quit_) // break; // // if (did_idle_work) // continue; // // WaitForWork(); // } // // Here, DoInternalWork is some private method of the message pump that is // responsible for dispatching the next UI message or notifying the next IO // completion (for example). WaitForWork is a private method that simply // blocks until there is more work of any type to do. // // Notice that the run loop cycles between calling DoInternalWork and DoWork // methods. This helps ensure that none of these work queues starve the // others. This is important for message pumps that are used to drive // animations, for example. // // Notice also that after each callout to foreign code, the run loop checks to // see if it should quit. The Quit method is responsible for setting this // flag. No further work is done once the quit flag is set. // // NOTE 1: Run may be called reentrantly from any of the callouts to foreign // code (internal work, DoWork, DoIdleWork). As a result, DoWork and // DoIdleWork must be reentrant. // // NOTE 2: Run implementations must arrange for DoWork to be invoked as // expected if a callout to foreign code enters a message pump outside their // control. For example, the MessageBox API on Windows pumps UI messages. If // the MessageBox API is called (indirectly) from within Run, it is expected // that DoWork will be invoked from within that call in response to // ScheduleWork or as requested by the last NextWorkInfo returned by DoWork. // The MessagePump::Delegate may then elect to do nested work or not depending // on its policy in that context. Regardless of that decision (and return // value of the nested DoWork() call), DoWork() will be invoked again when the // nested loop unwinds. virtual void Run(Delegate* delegate) = 0; // Quit immediately from the most recently entered run loop. This method may // only be used on the thread that called Run. virtual void Quit() = 0; // Schedule a DoWork callback to happen reasonably soon. Does nothing if a // DoWork callback is already scheduled. Once this call is made, DoWork is // guaranteed to be called repeatedly at least until it returns a // non-immediate NextWorkInfo. This call can be expensive and callers should // attempt not to invoke it again before a non-immediate NextWorkInfo was // returned from DoWork(). Thread-safe (and callers should avoid holding a // Lock at all cost while making this call as some platforms' priority // boosting features have been observed to cause the caller to get descheduled // : https://crbug.com/890978). virtual void ScheduleWork() = 0; // Schedule a DoWork callback to happen at the specified time, cancelling any // pending callback scheduled by this method. This method may only be used on // the thread that called Run. // // It isn't necessary to call this during normal execution, as the pump wakes // up as requested by the return value of DoWork(). // TODO(crbug.com/885371): Determine if this must be called to ensure that // delayed tasks run when a message pump outside the control of Run is // entered. virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0; // Sets the timer slack to the specified value. virtual void SetTimerSlack(TimerSlack timer_slack); }; } // namespace base #endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_