//======================================================================= // Copyright (c) Aaron Windsor 2007 // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) //======================================================================= #ifndef __PLANAR_CANONICAL_ORDERING_HPP__ #define __PLANAR_CANONICAL_ORDERING_HPP__ #include #include #include #include #include #include namespace boost { namespace detail { enum planar_canonical_ordering_state { PCO_PROCESSED, PCO_UNPROCESSED, PCO_ONE_NEIGHBOR_PROCESSED, PCO_READY_TO_BE_PROCESSED }; } template < typename Graph, typename PlanarEmbedding, typename OutputIterator, typename VertexIndexMap > void planar_canonical_ordering(const Graph& g, PlanarEmbedding embedding, OutputIterator ordering, VertexIndexMap vm) { typedef typename graph_traits< Graph >::vertex_descriptor vertex_t; typedef typename graph_traits< Graph >::edge_descriptor edge_t; typedef typename graph_traits< Graph >::adjacency_iterator adjacency_iterator_t; typedef typename property_traits< PlanarEmbedding >::value_type embedding_value_t; typedef typename embedding_value_t::const_iterator embedding_iterator_t; typedef iterator_property_map< typename std::vector< vertex_t >::iterator, VertexIndexMap > vertex_to_vertex_map_t; typedef iterator_property_map< typename std::vector< std::size_t >::iterator, VertexIndexMap > vertex_to_size_t_map_t; std::vector< vertex_t > processed_neighbor_vector(num_vertices(g)); vertex_to_vertex_map_t processed_neighbor( processed_neighbor_vector.begin(), vm); std::vector< std::size_t > status_vector( num_vertices(g), detail::PCO_UNPROCESSED); vertex_to_size_t_map_t status(status_vector.begin(), vm); std::list< vertex_t > ready_to_be_processed; vertex_t first_vertex = *vertices(g).first; vertex_t second_vertex = first_vertex; adjacency_iterator_t ai, ai_end; for (boost::tie(ai, ai_end) = adjacent_vertices(first_vertex, g); ai != ai_end; ++ai) { if (*ai == first_vertex) continue; second_vertex = *ai; break; } ready_to_be_processed.push_back(first_vertex); status[first_vertex] = detail::PCO_READY_TO_BE_PROCESSED; ready_to_be_processed.push_back(second_vertex); status[second_vertex] = detail::PCO_READY_TO_BE_PROCESSED; while (!ready_to_be_processed.empty()) { vertex_t u = ready_to_be_processed.front(); ready_to_be_processed.pop_front(); if (status[u] != detail::PCO_READY_TO_BE_PROCESSED && u != second_vertex) continue; embedding_iterator_t ei, ei_start, ei_end; embedding_iterator_t next_edge_itr, prior_edge_itr; ei_start = embedding[u].begin(); ei_end = embedding[u].end(); prior_edge_itr = prior(ei_end); while (source(*prior_edge_itr, g) == target(*prior_edge_itr, g)) prior_edge_itr = prior(prior_edge_itr); for (ei = ei_start; ei != ei_end; ++ei) { edge_t e(*ei); // e = (u,v) next_edge_itr = boost::next(ei) == ei_end ? ei_start : boost::next(ei); vertex_t v = source(e, g) == u ? target(e, g) : source(e, g); vertex_t prior_vertex = source(*prior_edge_itr, g) == u ? target(*prior_edge_itr, g) : source(*prior_edge_itr, g); vertex_t next_vertex = source(*next_edge_itr, g) == u ? target(*next_edge_itr, g) : source(*next_edge_itr, g); // Need prior_vertex, u, v, and next_vertex to all be // distinct. This is possible, since the input graph is // triangulated. It'll be true all the time in a simple // graph, but loops and parallel edges cause some complications. if (prior_vertex == v || prior_vertex == u) { prior_edge_itr = ei; continue; } // Skip any self-loops if (u == v) continue; // Move next_edge_itr (and next_vertex) forwards // past any loops or parallel edges while (next_vertex == v || next_vertex == u) { next_edge_itr = boost::next(next_edge_itr) == ei_end ? ei_start : boost::next(next_edge_itr); next_vertex = source(*next_edge_itr, g) == u ? target(*next_edge_itr, g) : source(*next_edge_itr, g); } if (status[v] == detail::PCO_UNPROCESSED) { status[v] = detail::PCO_ONE_NEIGHBOR_PROCESSED; processed_neighbor[v] = u; } else if (status[v] == detail::PCO_ONE_NEIGHBOR_PROCESSED) { vertex_t x = processed_neighbor[v]; // are edges (v,u) and (v,x) adjacent in the planar // embedding? if so, set status[v] = 1. otherwise, set // status[v] = 2. if ((next_vertex == x && !(first_vertex == u && second_vertex == x)) || (prior_vertex == x && !(first_vertex == x && second_vertex == u))) { status[v] = detail::PCO_READY_TO_BE_PROCESSED; } else { status[v] = detail::PCO_READY_TO_BE_PROCESSED + 1; } } else if (status[v] > detail::PCO_ONE_NEIGHBOR_PROCESSED) { // check the two edges before and after (v,u) in the planar // embedding, and update status[v] accordingly bool processed_before = false; if (status[prior_vertex] == detail::PCO_PROCESSED) processed_before = true; bool processed_after = false; if (status[next_vertex] == detail::PCO_PROCESSED) processed_after = true; if (!processed_before && !processed_after) ++status[v]; else if (processed_before && processed_after) --status[v]; } if (status[v] == detail::PCO_READY_TO_BE_PROCESSED) ready_to_be_processed.push_back(v); prior_edge_itr = ei; } status[u] = detail::PCO_PROCESSED; *ordering = u; ++ordering; } } template < typename Graph, typename PlanarEmbedding, typename OutputIterator > void planar_canonical_ordering( const Graph& g, PlanarEmbedding embedding, OutputIterator ordering) { planar_canonical_ordering(g, embedding, ordering, get(vertex_index, g)); } } // namespace boost #endif //__PLANAR_CANONICAL_ORDERING_HPP__