// // windows/object_handle.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2021 Christopher M. Kohlhoff (chris at kohlhoff dot com) // Copyright (c) 2011 Boris Schaeling (boris@highscore.de) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_WINDOWS_OBJECT_HANDLE_HPP #define BOOST_ASIO_WINDOWS_OBJECT_HANDLE_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include #if defined(BOOST_ASIO_HAS_WINDOWS_OBJECT_HANDLE) \ || defined(GENERATING_DOCUMENTATION) #include namespace boost { namespace asio { namespace windows { /// Typedef for the typical usage of an object handle. typedef basic_object_handle<> object_handle; } // namespace windows } // namespace asio } // namespace boost #endif // defined(BOOST_ASIO_HAS_WINDOWS_OBJECT_HANDLE) // || defined(GENERATING_DOCUMENTATION) #endif // BOOST_ASIO_WINDOWS_OBJECT_HANDLE_HPP