/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Quick 3D. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D Node { id: axisGrid_obj property alias gridColor: gridMaterial.diffuseColor property alias gridOpacity: gridMaterial.opacity property alias enableXZGrid: gridXZ.visible property alias enableXYGrid: gridXY.visible property alias enableYZGrid: gridYZ.visible property bool enableAxisLines: true // Axis Lines Model { id: xAxis source: "#Cube" position: Qt.vector3d(5000, 0, 0) scale: Qt.vector3d(100, .05, .05) visible: enableAxisLines materials: DefaultMaterial { lighting: DefaultMaterial.NoLighting diffuseColor: "red" } } Model { id: yAxis source: "#Cube" position: Qt.vector3d(0, 5000, 0) scale: Qt.vector3d(0.05, 100, 0.05) visible: enableAxisLines materials: DefaultMaterial { lighting: DefaultMaterial.NoLighting diffuseColor: "green" } } Model { id: zAxis source: "#Cube" position: Qt.vector3d(0, 0, 5000) scale: Qt.vector3d(0.05, 0.05, 100) visible: enableAxisLines materials: DefaultMaterial { lighting: DefaultMaterial.NoLighting diffuseColor: "blue" } } // Grid Lines DefaultMaterial { id: gridMaterial lighting: DefaultMaterial.NoLighting opacity: 0.5 diffuseColor: Qt.rgba(0.8, 0.8, 0.8, 1) } Model { id: gridXZ source: "meshes/axisGrid.mesh" scale: Qt.vector3d(100, 100, 100) materials: [ gridMaterial ] } Model { id: gridXY visible: false source: "meshes/axisGrid.mesh" scale: Qt.vector3d(100, 100, 100) eulerRotation: Qt.vector3d(90, 0, 0) materials: [ gridMaterial ] } Model { id: gridYZ visible: false source: "meshes/axisGrid.mesh" scale: Qt.vector3d(100, 100, 100) eulerRotation: Qt.vector3d(0, 0, 90) materials: [ gridMaterial ] } }