/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Quick 3D. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick3D.Effects Effect { readonly property TextureInput sourceSampler: TextureInput { texture: Texture {} } property real focusPosition: 0.5 // 0 - 1 property real focusWidth: 0.2 // 0 - 1 property real blurAmount: 4 // 0 - 10 property bool isVertical: false property bool isInverted: false Shader { id: downsampleVert stage: Shader.Vertex shader: "qrc:/qtquick3deffects/shaders/downsample.vert" } Shader { id: downsampleFrag stage: Shader.Fragment shader: "qrc:/qtquick3deffects/shaders/downsampletiltshift.frag" } Shader { id: blurVert stage: Shader.Vertex shader: "qrc:/qtquick3deffects/shaders/poissonblurtiltshift.vert" } Shader { id: blurFrag stage: Shader.Fragment shader: "qrc:/qtquick3deffects/shaders/poissonblurtiltshift.frag" } Buffer { id: downsampleBuffer name: "downsampleBuffer" format: Buffer.RGBA8 textureFilterOperation: Buffer.Linear textureCoordOperation: Buffer.ClampToEdge bufferFlags: Buffer.None sizeMultiplier: 0.5 } passes: [ Pass { shaders: [ downsampleVert, downsampleFrag ] output: downsampleBuffer }, Pass { shaders: [ blurVert, blurFrag ] commands: [ // INPUT is the texture for downsampleBuffer BufferInput { buffer: downsampleBuffer }, // the pass' input texture is exposed as sourceSampler BufferInput { sampler: "sourceSampler" } ] } ] }