/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Quick 3D. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick3D.Effects Effect { property real radius: 100.0 // 0 - 100 property real distortionWidth: 10.0 // 2 - 100 property real distortionHeight: 10.0 // 0 - 100 property real distortionPhase: 0.0 // 0 - 360 property vector2d center: Qt.vector2d(0.5, 0.5) Shader { id: distortionVert stage: Shader.Vertex shader: "qrc:/qtquick3deffects/shaders/distortion.vert" } Shader { id: distortionFrag stage: Shader.Fragment shader: "qrc:/qtquick3deffects/shaders/distortionripple.frag" } passes: [ Pass { shaders: [ distortionVert, distortionFrag ] } ] }